Arma 3
ZluskeN Cold War Units
41 Comments
ZluskeN  [author] 5 Jun, 2022 @ 4:56am 
Kind of, though it's really just a renamed vanilla RPG-32
SHARKFX 30 May, 2022 @ 4:46am 
does this mod contain the rpg-29?
Tato Baptista (BBMP) 24 Oct, 2021 @ 6:59am 
Cool it don´t need RHAFR fps destroyer.
Callistar 20 Jun, 2021 @ 11:03am 
NP, thank you for the speedy response up voting it now!
ZluskeN  [author] 20 Jun, 2021 @ 2:23am 
Found the bug. Updated version is uploaded, thanks for the report
Callistar 18 Jun, 2021 @ 6:58pm 
Have an issue, the Cold War USSR is missing their main outfit here is a screenshot.
https://gyazo.com/ee2ad20ab88f7e7b049598a80a7e0b8e
I have all of the required mods on, and Arma 3 is updated to it's most recent point
Jasper 5 Jun, 2021 @ 12:04am 
Hi,
All works as intended now! Thanks again!
ZluskeN  [author] 2 Jun, 2021 @ 11:51am 
Okay, new version up now.
It seems HEMMT was producing unsignable pbos so I reverted to makepbo.
The RnT extension mod is updated too.
Jasper 1 Jun, 2021 @ 1:04pm 
Hi,
Thanks for updating, but sadly the same issue still persists. Could you make sure you are using the latest version (version 2) and have the correct key shipped with it. You could also try making a whole new key (version 2) and make signatures with that one.
ZluskeN  [author] 1 Jun, 2021 @ 10:01am 
Hi,
I've uploaded a newer version now. Hopefully the keys work now, let me know if they don't. I had some changes waiting as well, the WP Smokes are gone (they were broken) and I've also added night-equipped officers with flares and night vision scopes
Jasper 29 May, 2021 @ 3:19am 
Hi,

There seems to be an issue with the bikey/bisigns, server is telling me that the files are signed with a key not accepted by the server. Also there seem to be 3 keys in the keys folder while only one being used. Could you have a look at this and possibly fix it? That way I don't have to turn of signature verification.

Thanks in advance.
ZluskeN  [author] 12 Feb, 2021 @ 1:07pm 
Thanks for reporting both the bug and the fix :) The mod is now updated and you should see the units in zeus again. by compositions do you mean cfggroups? I am not sure what I did especially, but you are welcome to check out my code at https://github.com/ZluskeN/ZSN_Coldwar
Rojoyerf 4 Feb, 2021 @ 3:30pm 
Hi. I've used your mod with my unit for our cold war campaign and it's a really nice touch I have to say.

There is a problem with many of the assets in zeus though, you need to add vehicles to units[] = {}; as well in cfg patches to make them usable by the curator :) (if you've got configs inside folders, turns out you need to define them in the root config as well to work for some reason)

Also how did you get your compositions to work in zeus? I can't get that to work for the life of me.

Thanks for the mod!
ZluskeN  [author] 23 Oct, 2020 @ 8:58am 
New Update:
- The Magazine count is now increased to 7 mags per soldier, I whought 4 was realistic for the time, but it turns out I was wrong.
- British Uniforms are changed. PASGT Helmets are used by the Rangers faction, to make them a little more distinct.
- A Fire Team of the time would consist of a Team Leader, Automatic Rifleman, AT Assistant and Rifleman. The squad needs the AT capability so the AR Assistant and Rifleman probably would be issued LAWs in case of war. I don't have AR Assistants in the mod and plain Riflemen are boring, so i made them both LAW Soldiers instead. There are equivalent RPG Soldiers in the Soviet Squads.
- The optional configs are largely deprecated, I removed some and hope to fix the RHS ones eventually
kenoxite 2 Oct, 2020 @ 11:58pm 
BTW I've spotted what looks like a bug in the config for some of the editor groups. The US Army infantry squad, M113 inf and Motorized have most units set as LAW soldiers.

Also, the optional configs you provide (NI Arms, RHS...) don't seem to work anymore.
kenoxite 2 Oct, 2020 @ 11:15pm 
Great mod! So far this is the closest and more hassle free mod I've found that is able to recreate the OFP experience in Arma 3.

Magazine count is idd in the low side, but apart from that great stuff!
ItsJustRyan2701 22 Aug, 2020 @ 10:37am 
Request to make the British soldiers look like this and give US Soldiers the PASGT Helmets?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2205810404
Gorthaur the Cruel 26 Jun, 2019 @ 10:49am 
This mod is great, ever since the Soviet Armed Forces mod removed it's European Theatre forces I've been using this. I just have one request, many of the infantry have only around 3/4 magazines each, and this usually isn't enough for my scenarios. Could this be increased?
lustigersamurai 16 Jun, 2019 @ 2:29pm 
It's primarily the equipment which seems really inaccurate (the desert theater factions also seem a bit weird, especially on the OPFOR side). I also dislike the generic PACT and NATO factions, but that obviously is just your own addition.
ZluskeN  [author] 16 Jun, 2019 @ 1:39pm 
Well it is primarily made as an homage to Operation Flashpoint. As such it also includes some stuff from OFP that was OOTF. Secondarily it strives to have balance between the factions so that every unit on one side had an equivalent on the other. This does result in some inaccuracies lie the Avenger and Challenger 2. What bothers you the most? I am thinking of removing/hiding some stuff for the next version.
lustigersamurai 14 Jun, 2019 @ 10:30am 
Horribly inaccurate mod! Take a look at the "1980s US/USSR" mod which does the same, but is definitely doing a better job. Nice idea, but if done correctly and better it would probably also be more popular.
ZluskeN  [author] 16 Apr, 2019 @ 1:05pm 
Well, it kind of works without it if you just wanna use the soldiers
Freddo 11 Apr, 2019 @ 1:18pm 
Should probably add CUP Vehicles as an dependency.
GoingKinkajou2 1 May, 2018 @ 5:21pm 
One suggestion I have is to add radios to the units, otherwise everything else is great.
E.Carlson 2 Mar, 2018 @ 5:33am 
thank you : ) otherwise great mod
ZluskeN  [author] 1 Mar, 2018 @ 1:00pm 
You need to have a unit placed in the editor beforehand from the faction you want. If you want both west and east units you need to have one from each side already placed. Also vehicles count separately.
E.Carlson 1 Mar, 2018 @ 12:41pm 
i cant see them in zeus ?
ZluskeN  [author] 9 Oct, 2017 @ 9:52am 
If I find the time I might expand the RHS config, now that they have introduced more older gear.

@WillPickle, the M16A1 in the picture is from Robert Hammer's M4/M16 pack which is not available on SW. Here is a link on armaholic: http://www.armaholic.com/page.php?id=23277
willpickle 9 Oct, 2017 @ 8:46am 
Anyone know where I can get the M16A1 standalone?
Jim Beam 7 Oct, 2017 @ 7:49pm 
RHS runs perfectly fine.......
ZluskeN  [author] 7 Oct, 2017 @ 4:49pm 
I want to base it on CUP, since it taxes clients a lot less. RHS has a bunch of scripts and eventhandlers that bog computers down. As for Robert Hammer, there is an optional config included if you want to use it. You won't find the weapon pack on steam workshop though.
Jim Beam 7 Oct, 2017 @ 2:23pm 
why not just use RHS along side Robert Hammer m4.m16 pack
ZluskeN  [author] 4 Oct, 2017 @ 10:24am 
The description is updated with this info. You can also use the RHS Expansions if you rather want to use RHS Vehicles.
ZluskeN  [author] 4 Oct, 2017 @ 10:20am 
Yes, vehicles are added to the factions when run with CUP Vehicles.
PilluNuolija554😳🙏 4 Oct, 2017 @ 8:48am 
does this have a vehicle?
kolodny 24 Sep, 2017 @ 9:56am 
thanks for the quick response
ZluskeN  [author] 24 Sep, 2017 @ 9:54am 
Damn, I forgot about that, the script is removed now
kolodny 24 Sep, 2017 @ 9:44am 
your surrender script requires ACE, you should probably add it to the dependencies or fix it
TAAAT 12 Sep, 2017 @ 7:32am 
Is this a Crysis 3 bow?
ZluskeN  [author] 28 Aug, 2017 @ 4:53am 
The problem is that mod requires RHS, and this mod is based on CUP gear. That said, the only thing I'm really missing are some good KLMK Uniforms.
Woozle 23 Aug, 2017 @ 3:34pm 
Could you possibly configure the Soviet side to use kit from the Soviet Army Mod?