Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

The Desert Nomadic Temple - Overhaul
56 kommentarer
Nor Dogroth 21. okt. 2019 kl. 0:40 
@Tehulotl: Ich benutze den Mod hier schon seit es ihn gibt. Es ist nicht so, dass irgendwas nicht funktionieren würde; die Entwickler haben sich nur einfach um viele Fraktionen nicht gekümmert. Das kommt dann halt erst zu Tage, wenn man sie freischaltet.
M.I.B.  [ophavsmand] 20. okt. 2019 kl. 23:49 
Ich gebe Dir die Erlaubnis den Mod für Deine Zwecke zu modifizieren. Zu veröffentlichen nur, wenn mein Name als Urheber erwähnt wird.

Ich würde Dir empfehlen mit PFM zu arbeiten und Dich an meinem Mod entlang zu orientieren.

Wichtig ist, dass die Tabelle " building_culture_variants_table" korrespondierende "Text"-einträge hat, sonst erscheint kein englischer Tempelname oder Beschreibung im Spiel.

z.B.:

Der "Text"-Eintrag "building_culture_variants_name_desert_nomadic_religious_punic_tanit_2rom_Easternrom_masaesyli" korrespondiert mit den Einträgen in der Tabelle:

building: desert_nomadic_religious_punic_tanit_2
culture: rom_Eastern
faction: rom_masaesyli

Die "building_flavour_texts" und "building_short_description_texts" beziehen sich auf die Spalten "flavour" and "short_description" aus der Tabelle.

Punic-Kampagne hat eigene Bezeichnungen für die Bauketten, glaube ich, aber da musst Dui Dich hereinarbeiten.
Nor Dogroth 15. sep. 2019 kl. 13:14 
Thank you very much, I really appreciate your work and will give credits to you, of course.
M.I.B.  [ophavsmand] 15. sep. 2019 kl. 11:36 
I give you my permission to use/adapt it in your IA Faction unlocker, as i don't know, when i will have time to touch the IA campaign.
Nor Dogroth 15. sep. 2019 kl. 6:58 
Hey Marcus, would you like to expand this temple mod for the Emperor Augustus campaign? Or would you allow me to use these great temples for my IA Unlocker to solve the cultural problem there as well?
Nor Dogroth 27. sep. 2018 kl. 1:54 
Oh thank you! I also had to change the mod title to packname.pack. It's beautiful, I'll enjoy updating my mods in the future...
M.I.B.  [ophavsmand] 26. sep. 2018 kl. 10:19 
1. Copy your mod description, then delete it, press save.

2. Update your old mod.

3. Insert your mod description, press save. ;)
Nor Dogroth 26. sep. 2018 kl. 5:43 
Hey Marcus, what have you done to update your mod? If I try to update one of my mods I get steam error code 8 and the update fails. Maybe you know something ;-)
M.I.B.  [ophavsmand] 19. sep. 2018 kl. 13:32 
Updated to new rome II launcher.
M.I.B.  [ophavsmand] 28. juli 2018 kl. 3:11 
18 is not the actual patch, if you want to update: rightclick Rome II in the steam library, then click Beta, then click "No Beta patches", then you get the actual patch 19.

If you get the actual patch some of your older mods will not work anymore.
olivier.amiet 27. juli 2018 kl. 15:02 
version 2.3.0 build 18513.1326680
olivier.amiet 27. juli 2018 kl. 15:01 
ok...old patch...i have patch 18...
M.I.B.  [ophavsmand] 27. juli 2018 kl. 14:48 
Works fine with actual patch 19 and Betapatch. Mod is not for older patch.
olivier.amiet 27. juli 2018 kl. 9:51 
need a upgrade for "Emperor Edition"...don't work...
M.I.B.  [ophavsmand] 16. juli 2018 kl. 8:58 
Should work with both.
Nor Dogroth 16. juli 2018 kl. 8:37 
Is it still working with patch 19 or do you have an older version?
M.I.B.  [ophavsmand] 12. juli 2018 kl. 13:44 
Updated to Beta-Patch.
Nor Dogroth 17. mar. 2018 kl. 14:33 
thank you!
Nor Dogroth 17. mar. 2018 kl. 12:19 
I think this update broke my coop campaign. Can you update an old version please?
M.I.B.  [ophavsmand] 16. mar. 2018 kl. 19:39 
Updated.
M.I.B.  [ophavsmand] 10. mar. 2018 kl. 16:45 
I will updated it, as some temples are now double in the dlc and my mod.
ShadowHeart 10. mar. 2018 kl. 14:50 
Can't say 100% if this "needs" to be updated at all. New patch, redid the building trees for desert factions and fixed this (at least for the primary ones we can play), but I can't say for 100% until a faction unlocker is released fort the new patch and i can check minor factions in that region.
M.I.B.  [ophavsmand] 27. feb. 2018 kl. 0:51 
Sorry no, i don´t play DeI.
Black Soull 26. feb. 2018 kl. 17:08 
Not, i chek that...can you make version for DEI?
M.I.B.  [ophavsmand] 26. feb. 2018 kl. 17:03 
I don´t know, don`t use DeI.
Black Soull 26. feb. 2018 kl. 14:36 
Work whit DEI?
M.I.B.  [ophavsmand] 2. dec. 2017 kl. 17:06 
It works still after P&P-Patch. No update necessary. ;)
Jason Wolf 2. dec. 2017 kl. 14:11 
Csn ypu update this?
Nor Dogroth 5. okt. 2017 kl. 7:36 
okay thank you!
M.I.B.  [ophavsmand] 5. okt. 2017 kl. 7:13 
It should as it only adds new religious buildings for desert faction.
Nor Dogroth 5. okt. 2017 kl. 2:38 
Is this mod compatible with running campaigns? It sounds pretty good but I already started a new campaign yesterday and don't want want to trash it.
M.I.B.  [ophavsmand] 5. aug. 2017 kl. 14:23 
Yeah it was a good base for a building mod. At least for me.
I_is_Bowser 5. aug. 2017 kl. 13:57 
Also, did my template help at all? I put that up years ago hoping someone would find a use for it but never saw anything.
I_is_Bowser 5. aug. 2017 kl. 10:06 
I totally get it, I used gimp to make all my mods. I always created a layer for the black and the white, I made the black layer first and then filled in the white layer under the black to give it that outline, that way I didn't have to start over if I messed up. Then I erased parts of the black layer to give the image accents, like the skirt thing on the gods in your images (don't know what they're called) you could erase a little bit of the black exposing the white layer underneath to make it look like there's a crease in the clothing. You don't need to add the outline or accents, really this is all about making mods you'll enjoy. You'll get the hang of things the more you mess around in gimp, I had no clue what I was doing when I first started using gimp.
M.I.B.  [ophavsmand] 5. aug. 2017 kl. 8:38 
Unfortunately, i don´t know how they add this effect on the building cards, so i can´t reproduce it. I´m using only GIMP and not very good in drawing. ;)

And thanks for your building template mod, it was very helpful.
I_is_Bowser 5. aug. 2017 kl. 4:03 
Pretty neat, just my 2 cents, adding like a white outline on the images, like the vanilla buildings may help make them pop
M.I.B.  [ophavsmand] 1. aug. 2017 kl. 7:14 
They have in game, the wrong desert nomadic religion, but the correct greek temple.

Someday in the furure, i will release an overhaul of the All-faction-playable-mod, which will fix this with other things.
M.I.B.  [ophavsmand] 1. aug. 2017 kl. 6:58 
No, Kyrene is a greek colony. The city built with other greek colonies the Pentapolis.

The Western Pentapolis: five main Greek colonies that came to be in the Roman province of Libya Superior, the western part of Cyrenaica until Diocletian's Tetrarchy reform in AD 296 (now Libya). The most important was Cyrene and its port Apollonia, Ptolemais (the next capital after Cyrene's destruction by an earthquake), Barca (the later Arab provincial capital Barka), Balagrae (by Bayda) and Berenice (modern Benghazi); also known as the Pentapolis inferior ("lower pentapolis"'). This is the Pentapolis that is referenced in the official title of the Eastern Orthodox Patriarch of Alexandria and the Pope of the Coptic Orthodox Church.

https://en.wikipedia.org/wiki/Pentapolis

https://en.wikipedia.org/wiki/Cyrene,_Libya
eye81 1. aug. 2017 kl. 6:51 
may i suggest adding temples for cyrenica as well. they arent a playable nation but with the all factions mod they are quite fun imo. I believe they are desert nomadic but they have the greek temples for some reason
M.I.B.  [ophavsmand] 31. juli 2017 kl. 18:09 
Im glad, that we finally found a solution.
Alcartagena 31. juli 2017 kl. 18:07 
Thanks, I have reinstalled the game, now works perfectly.
M.I.B.  [ophavsmand] 31. juli 2017 kl. 10:54 
Another possibility: Your steam cache files are corrupted, this happens sometime because of PC Crashes or other causes.

Solution: Check your steam files:

https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
M.I.B.  [ophavsmand] 31. juli 2017 kl. 4:41 
I started a new campaign as Parthia and Armenia, temple chain names are visible.

https://gtm.steamproxy.vip/ugc/842589285965798802/FD50F3409D5491769535D0247D73038933880A22/

The mods works as intended. The problem can only be a mod conflict on your side.
Alcartagena 30. juli 2017 kl. 21:53 
I'm just using mods that add units for this factions, nothing that could interfere with this. For the great campaing I only use some of the dresden mod's, all faction's playable and guaranteed major factions.
http://gtm.steamproxy.vip/profiles/76561198259493701/screenshots/
M.I.B.  [ophavsmand] 30. juli 2017 kl. 19:20 
I tested it. Armenia and Parthia display the temple chain names. It must be a conflict with another mod you using. Which other mods for Easterners or Desert Nomads are you using?
Alcartagena 30. juli 2017 kl. 18:34 
With Parthia and Armenia
M.I.B.  [ophavsmand] 30. juli 2017 kl. 18:07 
Hmm, i tested it with Drangiana i could read the temple names.

Which faction lose its eastern temples?
Alcartagena 30. juli 2017 kl. 17:56 
This happened with the original eastern temples. Your temples are working well.
I play it in english.
M.I.B.  [ophavsmand] 30. juli 2017 kl. 17:36 
Did you use spanisch language? If yes, the names of the desert nomadic temples are only visible in english language, because the mod is made for the english language version. Sorry.