Natural Selection 2

Natural Selection 2

High Ping Kicker
17 kommentarer
sENoZ 10. apr. 2023 kl. 17.44 
Thanks for the info, sad to see how ns ² dev just Destroy that game.. :spasm::nuke::ICBM:
Vitdom  [skaper] 10. apr. 2023 kl. 14.06 
Correct, and please make sure you use the console command before the new players connect. The limit is in effect until the map changes, yes.
The plugin algorithm itself is very reliable with re-checks and no kicks after the player has already been verified to have a low-ping connection.
sENoZ 9. apr. 2023 kl. 9.23 
Hello there and thanks for the reply.

So...

Manually entering for example "sv_maxping 70" every single time the map changes is a requirement.

This means i need to do it manually and yeah very stupid decision i do agree....

Thanks for the reply and take care :omfg:
Vitdom  [skaper] 8. apr. 2023 kl. 10.25 
Hello Micropoint, this plugin is no longer maintained as of 2013. See my comment history below!

Everything should work fine in the current state except for Automatic enablement/loading of the plugin. Manually entering for example "sv_maxping 70" every single time the map changes is a requirement.

This is due to the active decision from the NS2 developers to disallow custom configuration settings in the main server config file. If you can think of any makeshift solution to this problem, please report back and I will see if I can incorporate it into this plugin. I will not adapt to this obviously bad decision by UWE though...
sENoZ 7. apr. 2023 kl. 5.39 
Hello bruh, is this plugin still valid today ? Will it still works ?

Am interested to open a ns ² server next year, i want the max ping to be 70 lets say, will it sitll works ?

Thanks :omfg:
Vitdom  [skaper] 23. des. 2018 kl. 14.29 
Unfortunately this issue is difficult to fix or work-around since core NS2 code strips away any custom settings from the ServerConfig.json and breaks loading of this mod.
It's not an error in this mod itself, but a bug in NS2 which causes this.

It is possible to manually enter e.g. "sv_maxping 300" into the server console every time the map changes to make this mod work properly, but that's kind of stupid.
I will report this bug to the NS2 developers! :tcry:
Vitdom  [skaper] 29. jan. 2016 kl. 15.31 
Thank you for reporting the mod as broken with the latest version. I will attempt to fix it.
Mr Skulf 29. jan. 2016 kl. 13.04 
Can you fix the mod to work with the last version
Bruno Sardine 15. aug. 2015 kl. 13.30 
Thanks for the mod
Mr Perman 10. jan. 2015 kl. 19.28 
already down voted >> and author of this mod keep delete "down vote comments"

This mod is bad and will kill NS2 already small comunity , hard to find server around world wide=='
Nowaru 10. jan. 2015 kl. 16.02 
downvoted >> this make NS2 have less player , and im not join server with these mod

bunch of kids admin >> allways think of reason to vote kick good players , connect from Globe
CEO 22. okt. 2014 kl. 2.03 
Nice illustration I didn't understand the concept without it.
Templar Senpai 26. des. 2013 kl. 13.16 
I get that this is for servers, but why not just set the server serch for a lower #, like a maximum of 90? I do get that the ping goes super high and not very low but still.
Vitdom  [skaper] 14. aug. 2013 kl. 12.01 
Version 2.1 is now out! New in this version is:

* possible rare bug eliminated
* better readable code
* supports new .entry loader system (Priority 8)
* tweaked multisample timings
* New official mod image :D
Vitdom  [skaper] 30. des. 2012 kl. 1.57 
Some certain issue or just kicking high pingers in general?

I think kicking players with >150 ms in latency is a good option, if your goal is to have a server where no massive lag compensation occurs at all.
Vitdom  [skaper] 13. des. 2012 kl. 18.44 
Version 2 out! :D It turned out REALLY well.

The ping check is now delayed by 5 seconds, multisampled over 15 seconds, and if the ping is exceeding the set limit, the client receives a warning message.
Vitdom  [skaper] 20. nov. 2012 kl. 4.30 
I am planning on adding more stuff shortly, such as "your ping is too high" messages to the kicked player, multisampled ping to counter jitter, and making installation more compatible and simple with other mods etc.