Total War: SHOGUN 2

Total War: SHOGUN 2

FoTS Artillery Unit Pack T1 - Full Version
263 kommentarer
xEmperorAndrew 3. juli kl. 21:47 
Subscribed to mod and units show as being unlockable, but never actually show up in recruitment pool.
Ioseb 2. juni kl. 0:01 
@Mrooshoo, fots extends all the way to 1877, so its not that anachronistic
Mrooshoo 29. maj kl. 12:58 
@loseb iirc it didnt exist until the 1870s, though
Ioseb 28. maj kl. 19:04 
really cool, though kinda wish you included the nordenfelt gun as a gatling gun alternative, it wasn't used in the boshin war historically but in the much expanded conflict as seen in the game it could have possibly been deployed
Mrooshoo 21. apr. kl. 12:04 
Are you cool if I use some stuff from this mod in my own artillery rework mod?
Harking 22. mar. kl. 23:04 
So buggy
💪💪 Flexcrum 💪💪 30. jan. kl. 2:57 
Mod has bugs but is really good regardless.

Sometimes guns (even original ones like armstrongs) cant unlimber properly so can't fire at all.
Sometimes crew are seemingly immune to melee attacks. I think you can route and capture them though.

It might just be me but I think the straighter trajectory makes artillery LOS being blocked more common. Good and bad - positioning is more important, gameplay is more skillful and you can sneak units around without them being blown up.


I love all the new artillery types, especially the horse artillery, the coehorn mortars and the fireworks guys. Love the garrisoned guns. Love the cannon balls bouncing, that is surprisingly impactful and impressive.

Strongly recommend it, even with the bugs.
The firework samurai make a traditional units only playthrough very viable and they're fun to use.
The horse artillery allow light, fast but decently equipped armies.
Trajectory and shell dynamic changes make arty more fun to use etc
Prussian Wolf 23. juli 2024 kl. 0:51 
The mistake of calling artillery the "Queen of the Battlefield" in the description, makes absolutely no difference to the mod, but goddamn if it doesn't irk me.
Lemonist 14. feb. 2024 kl. 22:43 
The 4 Inch mortars are fixed and their range is so short that they cant be spawned in range of most siege maps, making them worthless for their niche. I'd suggest tweaking them to increase the range or make them mobile.
Penguin Of Doom 2. feb. 2024 kl. 19:45 
this mod is insanely glitchy. breaks siege AI if they have reinforcements with these arty pieces and they often are invincible and will kill any unit sent to attack them in melee
IyakaHen 5. dec. 2023 kl. 21:44 
this is still work?
PhantomLord 6. nov. 2023 kl. 20:33 
my game wont work without this mod, it crashes on campaign start without it, please help i cant start a new campaign without this mod
amazinghottguy 29. sep. 2023 kl. 17:30 
I just wanna say this: I captured a Wooden Cannon Garrison after my enemy sallied out during a siege. Now I got shitty cannons that has 0 upkeep :steamhappy:
Bodat 23. maj 2023 kl. 8:35 
Pretty sure Artillery is the king of battle, as its usually fixed or slow moving?
Starluck360 15. okt. 2022 kl. 21:33 
RIP canister shot best shit for old model cannon
returrn fire 8. juli 2022 kl. 15:19 
is it compatible with master of strategy Fots ?
returrn fire 8. juli 2022 kl. 15:18 
What technoloy i am supposed to research to unlock the canons ?!
Pizzaguy 3. juli 2022 kl. 12:43 
in fact, I actually managed to capture one during a siege and can now use it on the campaign map, but it has no upkeep costs
Pizzaguy 23. juni 2022 kl. 15:49 
I love this mod, curious if there is any reason why 20 pounder fort cannons are not usable for the feild
西瓜冰a 20. juni 2022 kl. 6:11 
ba ga
chryssjanzonio 9. feb. 2022 kl. 21:35 
crash on start cant play
吉川春代 25. nov. 2021 kl. 4:33 
Hello, can I translate it into Chinese?
Kuro 14. aug. 2021 kl. 3:00 
hmm this mod is broking my UI.. cant see unit names etc.. do i need some submode for this?
Lucibal 11. apr. 2021 kl. 3:47 
in half of naval bombardment game crashes ( 100% spike on graphic card usage in 3d section)
axossk 20. dec. 2020 kl. 5:25 
With your permission, I'd like to use the 6lb template in my own mod.
aalleluiaa 8. dec. 2020 kl. 3:14 
Is this compatible with Master of Strategy?
PalaiogosTheGreat 2. dec. 2020 kl. 12:22 
For some strange reason, the 3 in Ordnance rifle is really inaccurate. Like, it keeps overshooting
Kevin_wish 8. okt. 2020 kl. 23:38 
@Torres It does fire at a arc although a very shallow arc, mortar do have pretty appropriate arc.
LyNX_019 3. okt. 2020 kl. 10:52 
Hi can i translate your mod into chinese for players in hk and tw?
Torres 3. sep. 2020 kl. 21:17 
do howitzers fire in an arc? I mean part of my hate for the armstrong/parrot guns is that they cannons and cannot siege a fortress or at least bombard it to lower the enemy troops so you can launch a mass assault
svlla 24. maj 2020 kl. 11:13 
rocket launcher guys are OP, maybe too much ammo?
Skullkrusher 7. maj 2020 kl. 11:26 
Really nice mod, but for some reason it breaks naval bombardment. The tracer flare is shot appropriately, but no bombardment ever comes.
Chemiekeule 5. maj 2020 kl. 15:38 
The names of the units are not shown in the game (German version), the field for the name is just blank. Would you mind to adress this?
ᚹᛀᚱᛟᛗᛖᚤᚻᚺᛪ 11. dec. 2019 kl. 15:04 
doesn't work
嘿嘿嘿 28. sep. 2019 kl. 2:11 
怎么玩的
BroccoliChad 31. mar. 2019 kl. 14:51 
Will Dragon war battle pack work on this?
exiom123 5. mar. 2019 kl. 7:39 
soo perhaps info where i can find these units since i got the mod instaled and i cant seem to find them in recruit menu
Mr. X 22. feb. 2019 kl. 3:24 
will this work with darthmod steam version?
SpazzHimself 26. aug. 2018 kl. 17:24 
Artillery is the King of battle!
Haze22 6. aug. 2018 kl. 1:55 
Can i modify the mod to throw out garrisoned artillery (annoying as hell because my artillery can't reach it) and increase range of mortars (as in current state they are pathetic in sieges)
Horatio Herbert Kitchner 31. juli 2018 kl. 22:00 
12pdr Howitzer makes a musket sound?
Gustav Kuriga 25. apr. 2018 kl. 21:40 
@armbarchris you can deploy outside the castle during a siege, and because it's a garrison unit you automatically get it back even if it's destroyed, so it doesn't matter if you lose it so long as it deals mass casualties on the enemy, which is what field guns are best at.
armbarchris 19. apr. 2018 kl. 16:50 
Couple of questions and comments:
First, I have accidentially captured several garrison artillery units. Once captured these units can be moved around the map like normal units, but they don't require upkeep and I can't disband them. Is this intentional, and can it be fixed?

Second, as far as I am aware field guns are basically worthless during defensive seiges. What is the purpose of the 20lbs guns as a garrison unit?

Third, would it be possible to add a late-game mortar unit? Possible one that is mobile and/or has fun ammunition types?

Really great mod otherwise, I always thought the jump from wooden cannons to Parrots was dumb. Thank you for your hard work!
supersilkysteve 11. apr. 2018 kl. 9:34 
Arty is the King of battle. Infantry is the Queen of battle. it makes sense cause arty is pretty much in a fixed local and if it can move, it does so only slightly. where as the infantry is highly mobile
BrainBug 8. feb. 2018 kl. 21:04 
artillery is the "king of battle" infantry is the queen of battle
l0rf 1. feb. 2018 kl. 6:52 
@Nikolay Mortars are notoriously difficult to use. The cannoneer needs to cut the wick at just the right length. Too long and it impacts in the ground where it could get extinguished and not explode, or cut it too short and explode harmlessly overhead. That is an unfortunate but very realistic feature with these mortars. Nothing you can do about it. At least I think you mean that.
Nikolay 21. jan. 2018 kl. 19:54 
Guys why the fire shell explosive in the air right on the top of the enemies. It barely killed anyone.
Ungrateful66 25. juni 2017 kl. 2:35 
is it commpatible with radious
SFH 30. apr. 2017 kl. 14:19 
How about download link without steam?
ToreDL87 11. feb. 2017 kl. 17:15 
No go, CTD on end round, tried many campaigns, sometimes it happens after 2 rounds, other times after 10 etc.