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Imho since they are going to have the sub-par terrain, you may as well bake the +food into the UA, and have it work on all tundra and snow.
Then the building can give snow/tundra +1 production, even then that might not be enough. Maybe even +1 UA -> +2 food upon researching some tech, since you cant always build the farm, especially on snow. Snow as 3f, 1p is not at all OP. But yeah, I love the flavour of being able to use the sub par terrain. Seals is also very cool. Maybe even +1 commerce for all cities with seals, you know like modifiying the terrain value? That might be too far though :) Just my thoughts.
This could come from a bonus to tiles within culture borders, a building that gives a bonus to the city or an improvement that boosts nearby tiles.
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I like your idea, it would be great to make non-hill snow tiles useful.
Currently I think their Unique Ability is incredibly strong and doesn't need any buffing, the bonus Luxury you gain from settling in areas no one else goes is a fantastic reward. It also allows you to go after those annoying strat resource deposits that are sitting on stupid frozen islands and not have the city be a drain on happiness.
Qamutiq were once able to cross ice, but there are issues.
1) In order to make them cross ice, I had to remove their ability to embark.
2) Doing so required me to make a custom UnitCombatClass, which meant that no animations played during combat for the qamutiq, which made for a rather jarring game.
3) Because of the above problems, whatever the Qamutiq upgrades to would have had to not get the Ice Walking bonus.
4) It turned out to be basically useless on a standard Continents map.
I may be able to look at it again and see if there's another way (my modding skills have improved since I've made this), but IIRC I won't be able to implement it unless I make this mod far less compatible.
a suggestion : why wouldn't the qamutqit (that's a hopeless attempt to form the proper plural form of the word) be able to cross ice, with the same restrictions helicopters or Carthage's elephants have when crossing mountains (I mean the otherwise impassable sea ice, not ordinary terrain covered in snow).
would be rather useless, but quite fun.
same hability for settlers perhaps, in order to found small towns on the islets that are usually found in the polar areas of the maps, sometimes with fish or whale nearby.
no idea if this is technically feasible.
UA provides a luxury resource for each polar coastal city, easily enough to ship to all players
UU comes earlier, lacks requirements and is faster
UB Provides standard benefits, an extra promotion and a food bonus.