RimWorld
Megafauna
Комментариев: 1 063
tanyfilina 5 сен в 9:49 
Would you mind if I make a patch mod to make some animals swimming? I'll have to use your grafics to make swimming textures. I can afterward remove it once you add that function yourself.
Hubertdragon1 29 авг в 12:18 
so... any news from the spino, sarg?
Samuel_Bucher 26 июл в 3:07 
This mod is dependent on Harmony, even though it says otherwise.
Victor 21 июл в 15:22 
Many animals from this mod have a very low manhunterOnTameFailChance if compared to vanilla animals, was it a typo or is it intended?
WalrusMan 15 июл в 22:30 
ah cool, well if he approves that option would be nice to keep the glacial plains' "gimmick" as having ice age fauna intact. I imagine you've got a lot to do tho so I'm sure it'd be pretty low priority lol
Sarg Bjornson  [создатель] 11 июл в 23:07 
I can add new things to it, I just have to ask him first
WalrusMan 11 июл в 14:22 
It'd be nice if we got an option to have most of the animals only spawn in the glacial biome added in oddysey to keep the unique prehistoric feel of it for a more vanilla run

And yeah they really should get new behaviors. I dont really think Spino is actively developing this though so its probably gonna stay as is
mikester112 10 июл в 0:57 
I love this mod and glad its gotten a 1.6 update but I gotta ask if it's going to get an update to add the new animal behaviors from odyssey or maybe if it already has em.
Head 31 мая в 15:28 
I found a small bug. None of the animals in this mod have a <soundEating> tag in their XML. This means that they're completely silent when eating. For all vanilla animals, there's XML tags like <soundEating>PredatorLarge_Eat</soundEating>, <soundEating>PredatorSmall_Eat</soundEating>, <soundEating>Herbivore_Eat</soundEating>, etc.
Head 7 мая в 20:54 
Amazing mod
Valhalla 5 мар в 12:09 
cool mod btw, are there any known issues with Vanilla Expanded mods? Had some issues in the past with other mods not spawning because of it for some reason.
Valhalla 5 мар в 12:08 
bro wtf happened in this comment section it looks like I just stumbled upon a war zone
uberjammer 12 фев в 23:32 
@Spino Unfortunately, I hear that some people are trying to recreate the troll species using recovered DNA, so there may be more incidents. We should probably keep on avoiding bridges.
Spino  [создатель] 12 фев в 11:53 
@uberjammer
Yes, you could say the troll who posted it indeed went extinct, the way he'll never be seen in this comment section ever again
uberjammer 12 фев в 5:18 
Wait... was there a problem because of a comment that... went extinct...?
Aesonne 30 янв в 9:54 
Is there a patch for compatibility for this and Animal Equipment? I really want to protect my prehistorical kitties from mean CE raiders :spiffo:
Hubertdragon1 17 янв в 15:37 
thats ok
spincrus 17 янв в 12:17 
So very sorry @Hubertdragon1 I didn't mean you.
Spino  [создатель] 17 янв в 11:24 
@Hubertdragon1
Sorry, I've already deleted those messages so it might be a bit confusing now ;p
Hubertdragon1 17 янв в 9:41 
how could i know, the only other message besides mine was spinos so i felt like i was the target lol
Sarg Bjornson  [создатель] 17 янв в 9:06 
They aren't talking about you XDD
Hubertdragon1 17 янв в 9:01 
@spincrus I love how you spread misinformation about me but ok
Spino  [создатель] 17 янв в 5:14 
@spincrus
Thanks for letting me know, I already had him blocked but I'll go ahead and delete his comment now
spincrus 16 янв в 11:34 
Don't get upset about that guy, he's just trolling people's mod comment sections.
Spino  [создатель] 8 янв в 15:09 
@Hubertdragon1
Amphicyon is actually a whole genus and I was more so going for specific species of animals in this mod (hence the name change from Entelodont to Daeodon in one of the first updates).
As for Andrewsarchus, it wasn't an amphicyon so if there was to be an amphicyon in Megafauna, it'd have to be a separate animal (and unfortunately, I'm kinda done with adding new content to the mod).
Hubertdragon1 8 янв в 13:16 
hey may i suggest name change from Andrewsarchus to Amphicyon?
VOID 23 дек. 2024 г. в 9:51 
Yeah, I was confused too. I sorted through my mod list using the 50/50 method and ever since removing this mod its fixed the menu problem. I'm not sure what else to make of it
Sarg Bjornson  [создатель] 23 дек. 2024 г. в 6:10 
Very unlikely. This mod just adds animals, and has almost zero custom code
VOID 23 дек. 2024 г. в 6:03 
I've found out this mod was causing issues with Dubs Mint Menus! It made the all the farming items disappear when i hovered over them!
M&M Chocolate Donut 5 дек. 2024 г. в 15:20 
I like the detail of this mod being compatible with... THAT mod and things are accurate either that or its the other way around? unsure.
Hubertdragon1 1 дек. 2024 г. в 10:48 
hey are there any chance for other animals to recieve voice update, like giving for example dinocrocuta an hyena voice (prehaps from VE) instead of an feline voice?
Mark Bobaba 13 ноя. 2024 г. в 6:53 
@Brink I sometimes have this issue with these exact critters. If you zoom out and they appear in red they are hostile. It might be a mod interaction but I get it occassionally with other things on new maps.

Better get hunting!!
Sarg Bjornson  [создатель] 12 авг. 2024 г. в 23:24 
You still have something wrong on your side. This mod doesn't add any code, just XML animals
Brink 12 авг. 2024 г. в 15:01 
I recently started a new game in an arid shrub land. A gigantophis and titanis spawned but neither appear in the wildlife tab and I can't mark either for hunting or taming. The only other mods that should change animals are a couple "Biomes!" mods, "vanilla animals expanded", and "pathfinding framework"
Sarg Bjornson  [создатель] 21 июл. 2024 г. в 5:14 
Hard disagree on that one, chief
Mur Derer 21 июл. 2024 г. в 2:59 
Being side by side with vanilla animals expanded and just textures from VE seems kinda out of place because of the outdated look on this one
MadamGreene 4 июл. 2024 г. в 13:38 
How do I use the Megaloceros antlers for decoration?
retrobarbaari 23 июн. 2024 г. в 13:28 
Oh great, Stone Age run, here I come!
Spino  [создатель] 15 июн. 2024 г. в 4:28 
@Kerian Halcyon
I vaguely recall adding it just for the higher chance of bonding with colonists. These animals were initially supposed to be very rare and so once you've managed to tame one, I wanted it to feel special in your base :)
Kerian Halcyon 14 июн. 2024 г. в 16:15 
Right, I love this mod. It and Dinosauria kind of fulfills my child-like desires to have a menagerie of huge prehistoric monsters growing on my ranch, but I've got to ask...why do all the huge critters have a nuzzle interval?

I mean I'm not complaining, not in the slightest, but I find it more than a little morbidly amusing that someone can get nuzzled by a millipede the length of a small bus or a grizzly-sized otter on steroids every three days.
aero 22 мая. 2024 г. в 13:10 
You know what would be great? If someone made an audio overhaul for this since stuff like dinocrouta makes cougar noises
Gunk_Bunkus 8 мая. 2024 г. в 8:52 
Hey, I think the commonality sldier is broken or its a conflict with VAE. It has been over a quadrum in the tundra and I have never seen any of the mod animals. I never had this issue before 1.5.
Sir Cumcise 27 апр. 2024 г. в 5:28 
megafauna + anomaly is chef kiss
Pyl 17 апр. 2024 г. в 1:00 
Thank you Sarg!!
Sarg Bjornson  [создатель] 14 апр. 2024 г. в 23:47 
Then you don't have the latest version
shelbypup252 14 апр. 2024 г. в 20:22 
Heyo just wanted to say that I also installed it (and tried reinstalling it, etc) and it still says it's for 1.4 and incompatible with 1.5.
Spino  [создатель] 14 апр. 2024 г. в 1:38 
Once again, say thanks to Sarg for the 1.5 update, guys :lunar2019piginablanket:
Sarg Bjornson  [создатель] 13 апр. 2024 г. в 11:58 
You'll have to force Steam to update it if it refuses!
TheCure 13 апр. 2024 г. в 11:51 
I did install it but it does not appears at up to date for the 1.5
Sarg Bjornson  [создатель] 10 апр. 2024 г. в 1:56 
Yes, but I can't reach Spino