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Would you disclose the secret locations at all, or hint at where they may be? I was able to find 6/8, but no idea where the other 2 might even be.
All right map. Specially liked the tilesets. A bit too easy in normal difficulty. Didn't really enjoy the fact that you have all those storage rooms to get food from. The boss was too easy since you could just strafe around him and never get hit a single time. The room with the skulls made my axe minotaur with headhunter trait into an absolute beast. Filled all his inventory slots with skulls. Interesting that I only found like 1 out of 8 secrets. Didn't enjoy the map enough to go look for the other secrets though.
Overall feeling a light to a decent 6. Let me know what you think, did you love it? Did you hate it?
Anthony Fantano. The Tomb of Zarthos. Forever.
Spelling or not... we gotz ur treasurez :P
Will probably go back and try to find all of the secrets in due time, great job!!! My party included a minotaur with a dagger focus, another minotaur with a focus on axes, a lizardman that enjoyed throwing knives and a fire mage insectoid. It was a great party to play through with!
And it looks like I missed an entire floor somehow? It jumps from 4 to 6 (boss).
Need to add to the notes that it's recommended the party has a mage, because the lack of torches makes a good 75% of the dungeon pitch black otherwise.
And finally, there was pretty much no puzzles or riddles whatsoever (unless you count pressing a button or using the lever a puzzle), which in my opinion is a core concept of the game that was lacking from your mod.
End of the rant.
I know all this might sound harsh, but personally I couldn't find a single thing that I enjoyed in this mod. Still, I applaud you for effort.
The weakest part was the really poor level design.
Level 1: A bunch of locked rooms.
Level 2: A confusing maze layout, had to look at the map every 2 seconds.
Level 3: A lot of unnecessarily large and open spaces.
Level 4: Same deal as level 3.
You didn't account for people that don't pick a mage for their party. There were exactly 3 torches in the entire dungeon (not counting the one at the beginning), which resulted in half of the areas being dark.
There was also WAY too much food, I still had half of my inventory filled with consumables at the end of the dungeon.
On top of that, there was a lot of gramatical errors and typos in the notes.
The bossfight was ridiculously easy. All I did was hit and strafe for a minute without taking any damage.
1/2
I have 2 more question.
1. For what is Water flask? ( i have 2 in inventory)
2. I can`t find secret on Level 4 : The Air is getting slippery...can`t get through that teleport place, don`t know what to do and also i can`t get through iron grille to monsters on other site of that big green pit.
Pls m8, can u tell me or give me some help???
I will be gratefull....
Thx
If you liked this mod, then you should have a look at my other newly released one if you haven't already.
The Elder of Murwynd Woods
@SnowyOwl
Dropbox no, but If you PM me on the Grimrock Forums [www.grimrock.net] (I'm Skuggasveinn there also) I can hook you up with i direct link to my server containing all the models and code for this dungeon. (just don't want to publish it here in the open)
My characters were at levels 7 - 8 at the end.
Le retexturage est superbe.
Les énigmes accessibles.
Bravo
Only thing I didn't like (beside not finding all the secrets, but that's not on your end xD) were the "green balls of light" on the slime-level.
Congratulations on a great work!