The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Map Markers Complete
53 kommentarer
Персиваль де Роло III 6. mar. 2024 kl. 14:00 
I understand that it may be too late for questions... :)
But what fonts did you use when demonstrating the result of the modification?
Sarthes Arai  [ophavsmand] 31. maj 2019 kl. 16:25 
map markers aren't lit
Thereallysleepypuss 7. sep. 2017 kl. 8:49 
dont work
goDm 27. feb. 2017 kl. 8:04 
Where i can find mod with paths on map ?
HerFinalRest 20. dec. 2014 kl. 12:00 
EPIC!
asmallauthor1996 23. apr. 2014 kl. 11:47 
That's fine. Thank you for the response.
Sarthes Arai  [ophavsmand] 23. apr. 2014 kl. 8:39 
I'm currently playing Morrowind, so there'll be nothing the next time
I cannot tell yet if I'll ever make a DB version, I'm sorry
asmallauthor1996 22. apr. 2014 kl. 12:08 
May I politely inquire if a Dragonborn version of this mod would be created? If you do, that would be most excellent but I understand if you decline. Thank you.
Sarthes Arai  [ophavsmand] 20. feb. 2014 kl. 8:12 
?
Unomii 19. feb. 2014 kl. 13:14 
thanks i need the shouts
Sarthes Arai  [ophavsmand] 19. feb. 2014 kl. 8:16 
"adding markers to:
- all shrines and temples, both inside and outside cities"
Unomii 18. feb. 2014 kl. 14:20 
how about shout shrine markers
is that in
Maxpowerammo 30. dec. 2013 kl. 15:03 
@Migz - DH He had a font mod on when he took the pics, so the font wont come with the mod.
Migz - DH 18. okt. 2013 kl. 16:30 
The font in the screenshots, does that come with your mod and change the font throughout the game? Or, will the vanilla font still be used?
vorpal69 2. okt. 2013 kl. 20:41 
there are 2 dragon burial sites in the Eastmarch. one of the burial sites is marked with an enemy red dot, not a dragon skull marker... please fix? great mod thumb up!!!
C 5. aug. 2013 kl. 10:24 
very nice mod,gonna make Polish version of this one,cheers mate
jnanibhad55 20. juli 2013 kl. 12:24 
does it work with predator the lost tribe?
Bigwhitehound 11. juli 2013 kl. 15:26 
thanks I'll keep looking
Sarthes Arai  [ophavsmand] 11. juli 2013 kl. 8:24 
@ bigwhitehound: I have not altered the map textures, nor do intend to do so. My mod simply adds markers to places of interest. There are some other mods arround that may help you with the road problem.
Bigwhitehound 6. juli 2013 kl. 20:56 
Great mod!!! However can I make a suggestion/request? If possible can you add roads? I mean have a fine black line or something showing all the roads, trails, paths. I just found the road near the Ritual Stone that leads over the Throat of the World, saves A LOT of time, when you first go see the Greybeards.
Sarthes Arai  [ophavsmand] 2. juli 2013 kl. 10:12 
@ Techmaster: I have Dragonborn myself, but I haven't encountered the double marker yet... possibly some other mod that adds it to your game?

@ Kerry: There are few (if any, I don't think so) Word Walls on the surface of tamriel that aren't covered with a "Dragon Lair"-Marker or at the exit of a dungeon which has to be completed to reach it. There haven't been added any Markers on that object.
kezza596 1. juli 2013 kl. 5:09 
Does this include markers for words of power?
Computermaster 1. juni 2013 kl. 15:02 
I have a question, can you make a version that doesn't have a Windhelm Docks marker?

That marker gets added for people with Dragonborn, so that means there's two of them.
Caz 2. mar. 2013 kl. 11:03 
undestandable
Sarthes Arai  [ophavsmand] 2. mar. 2013 kl. 10:33 
@ bobert 91: Skuldafn is not meant to be visited again during normal gameplay, you cannot even reach it in the normal map. I won't make changes to how the vanilla skyrim works...
Caz 28. feb. 2013 kl. 19:38 
make a map marker to skuldaven!! O___o i have no idea how to spell that
Dovakiin 6. jan. 2013 kl. 14:44 
what in-game text is that and how can I get it?
Sarthes Arai  [ophavsmand] 4. dec. 2012 kl. 8:49 
@ ss417: "Be aware that this Map Markers must still be discovered like any other in vanilla game. If you visit a location before installing this mod the marker will not be there. [...] "
ChanceTheSlacker 3. dec. 2012 kl. 14:33 
are all places discovered or do i still have to find them?
RexJayden 13. nov. 2012 kl. 6:09 
IT didnt work. Marburg's map didnt work for sure. Im going with this mod and not using that one again till some bugs get sorted out.
Sarthes Arai  [ophavsmand] 13. nov. 2012 kl. 4:07 
@ RexJaden: I'm not sure, depends on how Warburg programmed his map. just try it out ;-)
RexJayden 12. nov. 2012 kl. 18:03 
Does this work with Warburgs paper map mod?
Sarthes Arai  [ophavsmand] 6. nov. 2012 kl. 8:21 
@ Computermaster: Thank you for this one, I´ll fix it as soon as I´m able to open the Update-file in the CK...
Computermaster 5. nov. 2012 kl. 22:35 
I hate to bug you again, but I've found a spelling error. The "Tower Ruin" just a little north of Lost Echo Cave in Haafingar shows up as "Towr Ruin".
kotawolf 4. nov. 2012 kl. 11:22 
I'd love to see the dungeons marked also. I know some of them are quest related but would be nice to know if I'm missing any.
Sarthes Arai  [ophavsmand] 4. nov. 2012 kl. 8:34 
@ altairwolf: Aren´t all word walls that are not inside dungeons marked with that dragon head?
kotawolf 4. nov. 2012 kl. 8:10 
Request: The one I keep looking for... could someone do a map marker for all the shout locations? Can that be done?
Great mod. Thank you.
Computermaster 3. nov. 2012 kl. 16:59 
Well, I moved the Mine Markers to the very top (right below the HD and Unofficial Patches) and yours right at the bottom and they're both working together now. Thanks for the help!
Sarthes Arai  [ophavsmand] 3. nov. 2012 kl. 16:08 
@ Computermaster: Detailed Mine Map Markers is somewhere on the top, then a lot of other things are coming, and Map Markers Complete is the third from bottom (I loaded it last since it´s my mod xD). I´ve encountered no problems so far...
Computermaster 3. nov. 2012 kl. 15:38 
What's your load order Arai? I'll give it one more go.
Sarthes Arai  [ophavsmand] 3. nov. 2012 kl. 15:21 
@ Computermaster: I could do that. But I use the same mod, and for me they work perfectly together. But since Bethesda doesn´t release a patch for the CK to open the new Update.esm, I can´t do much...
Computermaster 3. nov. 2012 kl. 14:53 
I was wondering if maybe in the next update if you could append the ore type of a mine to its name, like in this mod here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=17828

I've tried to get both mods working together, but one will always override the other.
76561198059485549 22. okt. 2012 kl. 18:04 
My game wouldn't open one day and I clicked "check for video driver updates" and it was updated and its been like this ever since. Come to think of it, its probably not my browser. I know very little about computers. I would love to be able to get it to work properly again.
Sarthes Arai  [ophavsmand] 22. okt. 2012 kl. 8:16 
@ polar.bear.79: wich strange browser are you using? steam doesn´t interfere with my firefox in any way...
76561198059485549 21. okt. 2012 kl. 18:11 
I understand. I know there's one on Nexxus but for some reason my browser won't go there. I had a problem opening my game once and steam updated my browser. Now nothing opens except my game and the workshop. I can't use any other link. And I don't know enough to be able to fix it myself. My game and mods work so I'm happy. I can only use the mods on steam. Thanks for asking for me though...I can't even do that. I appreciate the work you do.
Sarthes Arai  [ophavsmand] 21. okt. 2012 kl. 9:23 
@ polar.bear.79: I may ask IcePenguin to release his mod on Steam, but if he refuses I will not upload it myself or create a similar one. Texture editing is none of the things I´m good at.
76561198059485549 21. okt. 2012 kl. 8:48 
To add all roads to your mod would be wonderful. And I see I'm not the first to mention it. There was a great mod here on steam with all of the roads but steam disabled it for an infraction of some sort. I've been looking for another ever since. We'd all love you forever if you would take on the project. I would love to be able to create mods but I wouldn't have any idea where to start...it would look like Greek to me. We appreciate your hard work.
Sarthes Arai  [ophavsmand] 20. okt. 2012 kl. 3:29 
@ Iron Cisciple: Nope, sorry
Iron Disciple 19. okt. 2012 kl. 17:45 
@Sarthes Arai: Thank you! No chance you know of a roads map on Steam instead of Nexus?
Sarthes Arai  [ophavsmand] 18. okt. 2012 kl. 12:02 
@ meisterderek: be aware that this map markers must still be discovered like any other in vanilla game. if you visit a location before installing this mod the marker will not be there. to test if it is installed you may travel to a location that is marked (such as any of the temples). or you may use the console command "tmm 1 1 0" to turn all map markers (also vanilla) on (be sure to safe your game before this since this action cannot be undone!). clean safes are not needed for this to work.