GameMaker: Studio

GameMaker: Studio

Foxhole: Scrapshoot
45 kommentarer
(fun)gi 10. nov. 2016 kl. 15:55 
hi
DR.ZOMBOY 26. aug. 2016 kl. 22:14 
launched the tutorial and this popped up

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object Zuka:

Variable <unknown_object>.solid(16, -2147483648) not set before reading it.
at gml_Script_get_collision
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_get_collision (line 0)
gml_Object_Zuka_Step_0
Bye-Bye, Otomakas! 9. sep. 2015 kl. 1:32 
Nice game!
Zamatar 27. jan. 2014 kl. 0:43 
i suck at using gamemaker well gottz ta keep tryin hopfully i make a game as fricken awesome as dis good job mate

Wilczur2142 7. nov. 2013 kl. 8:03 
awesome!
GrabbusDEV  [ophavsmand] 2. aug. 2013 kl. 9:36 
Updates will be on http://foxholegame.wordpress.com/ from now on. The game no longer works via the steam workshop anyway.
GrabbusDEV  [ophavsmand] 6. juli 2013 kl. 23:37 
I released an update! It's mostly new graphics and animations, abilities, and reworking the physics. A new gun system is in there too. There's still just one enemy, but I plan on adding more soon. The level editor is also much more functional. You can easily share them between friends.
GrabbusDEV  [ophavsmand] 26. juni 2013 kl. 23:47 
I may be releasing an update soon!
GrabbusDEV  [ophavsmand] 12. nov. 2012 kl. 23:57 
Update! Getting closer to starting work on the story mode of the game. I included a tutorial level to give people a better idea of what to do. There are also numerous changes to the editor and improvements to other details.
GrabbusDEV  [ophavsmand] 5. nov. 2012 kl. 17:15 
Update! A bunch of new stuff that doesn't matter very much!
No time. Gotta go watch a movie.
Avreutus Forenheid 5. nov. 2012 kl. 13:06 
sounds cool thanks for telling me. :3
GrabbusDEV  [ophavsmand] 5. nov. 2012 kl. 8:20 
They are files in C:\Users\[username]\Appdata(might be hidden)\Local\Zuka\Stages

I'd wait on that though because in v0.10a the levels are encoded differnetly. I'm trying to set up a system that allows one to upload what they make to a server sometime down the line.
Avreutus Forenheid 4. nov. 2012 kl. 17:53 
saw a comment saying something about sending in level or something like that were do i do that got a cool level i made
Avreutus Forenheid 4. nov. 2012 kl. 12:47 
souunds cool cant wait
GrabbusDEV  [ophavsmand] 4. nov. 2012 kl. 12:30 
I've yet to add "goal-posts" to the level editor yet. That's yet to come. Working diligently though. I'm hoping to have an in-game level selector working so that you don't have to mess with the working directory to find them. After that I can make a play mode that scores you at the end of a level.
Avreutus Forenheid 4. nov. 2012 kl. 11:42 
Hey how do you end a level?
Avreutus Forenheid 3. nov. 2012 kl. 20:00 
hmmm smart nice touch it really grabbed my attention when i saw it so i can see what you mean. i can't wait to see it finished.
GrabbusDEV  [ophavsmand] 3. nov. 2012 kl. 17:08 
My post wasn't meant to come off as angry, sorry. I was just explaining my stance.
Zuka's eyes aren't always squinted, but they usually are. The small sprites look better with her eyes squinted, I think. I felt that for the promotional art, she should be looking at the viewer.
Avreutus Forenheid 3. nov. 2012 kl. 15:54 
oh and random side question why does the picture show her eyes wide open but her character in the games eyes are cloed and i seriously dont mean anything against you and in no way am trying to insult you
Avreutus Forenheid 3. nov. 2012 kl. 15:52 
ok dont have to sound angry about it just an opinion and its not llike im sayin the character isnt good it just fine im just saying other people may think so and also what does polotics have to do with it?
GrabbusDEV  [ophavsmand] 2. nov. 2012 kl. 22:35 
Issues of race hardly apply to two-legged animals. I'll describe how Zuka was thought up.
I wanted to make a character with a fascination with weaponry, and the word "Bazooka" came to mind, and I gleaned "Zuka" from it. It sounded like, (and apparently is) a Japanese name, so I decided to give her that motif based on inari masks (You can see these in LoZ: Ocarina of Time). She isn't Japanese, as Japan simply doesn't exist in the game's lore.
I am not changing Zuka's appearance on the grounds of small-minded political correctness and am inclined to ignore any accusation of racism.
Avreutus Forenheid 2. nov. 2012 kl. 19:22 
looks great just need to add levels and maybe not make him yellow and squinting that might come off as a little racist
GrabbusDEV  [ophavsmand] 2. nov. 2012 kl. 10:49 
Update! (Use alternate downoad)
-Fullscreen support
-Audio options
-Added an asynchronous popup system to the game for getting user input.
-Where you are able to place objects is more strict
-Pausing no longer causes the controls to stick
-Other small fixes and tweaks
GrabbusDEV  [ophavsmand] 30. okt. 2012 kl. 20:54 
Update! (No one downloaded the last one. Shame on you.)
-Hilariously bad sound effects
-Death animation
-New tiles
-Wires, buttons, and doors. Experiment with it.
-Pause menu (KB: Enter/Esc, Pad: Start)
-Objects are now edited using the mouse wheel, not the MMB. (Just wires and conveyor belts so far.)
-Various bugfixes and tweaks
GrabbusDEV  [ophavsmand] 25. okt. 2012 kl. 13:13 
Alt D/L link up. Curse you, Steam workshop!
GrabbusDEV  [ophavsmand] 25. okt. 2012 kl. 10:29 
Still having trouble with the workshop's update mechanism.
GrabbusDEV  [ophavsmand] 24. okt. 2012 kl. 19:56 
In this update:
-Physics tweaks
-Autotiles and background tiles
-Can now take damage from enemies
-Control options
-Gamepad no longer interferes with keyboard controls
-Various other bugfixes and subtle changes
GrabbusDEV  [ophavsmand] 24. okt. 2012 kl. 5:39 
I'll have it fixed up in the next update.
Joe Staff 23. okt. 2012 kl. 21:33 
Simply having a bluetooth adapter in the USB port caused the controls to not work (keyboard). Controls should work regardless of whether or not a controller is in. Also put it in Options.
GrabbusDEV  [ophavsmand] 23. okt. 2012 kl. 13:07 
I assume by the blur, you mean the backgrounds. They're just a placeholder for testing parallax scrolling. On that subject, I'm still not sure if I want to have the background painted or made as pixel art.
Alainxyz 22. okt. 2012 kl. 11:39 
Looks pretty cool dude! I'd suggest increasing the frame-rate for the animations though, they look pretty choppy. Also, try and fix up the sprites make them cleaner give them a better pallate. If you want to learn from awesome spriters, check out the Spriter's Resource Forum or PixelJoint.

Don't use photoshop/gimp filters like Gausian Blur for sprites, everything should be done pixel by pixel. Judging by the style, you may want to study the styles of games like Pokemon, Digimon DS, etc. They use this semi-vector style that you seem to be going for. :D

I like how the animations go so smoothly too, great job so far!
Neon Nanite 22. okt. 2012 kl. 3:26 
Loved the graphics. The level creator is very intuitive, except for not knowing what the different objects are for before placing them and trying them out.
Looking forward to seeing where you are going with this. :)
GrabbusDEV  [ophavsmand] 21. okt. 2012 kl. 17:38 
Update! Lots of small little additions/fixes. You should find it a bit easier to save and load your stages. Instead of placing enemies and pickups directly, you now only place where they spawn, making it easier to keep everything where you want it.
GrabbusDEV  [ophavsmand] 20. okt. 2012 kl. 5:14 
The workshop updates seem to be working now. Hooray?
GrabbusDEV  [ophavsmand] 20. okt. 2012 kl. 2:59 
I'm working on some promotional art to use as the workshop icon. The screenshot looks kinda weird in the workshop list and you can't really see it from there.
Aviox 19. okt. 2012 kl. 19:45 
Gotcha, it's all good.
GrabbusDEV  [ophavsmand] 19. okt. 2012 kl. 18:38 
It's true. But I have to make the level editor first before I can start making the levels. There's still much more to add. Much work to be done.
Aviox 19. okt. 2012 kl. 14:28 
The level editor ain't bad. But I'd still prefer to play a level you make :)
IMO, level editors are only good for adding gameplay to a game you already know and love.
GrabbusDEV  [ophavsmand] 19. okt. 2012 kl. 13:43 
Alt download link is up.
Folker 19. okt. 2012 kl. 13:32 
hope so, too
GrabbusDEV  [ophavsmand] 19. okt. 2012 kl. 13:30 
I suspect that the workshop wasn't actually uploading the updates I've been making. I'm putting up an alternate download link soon. I hope they fix this.
Aviox 19. okt. 2012 kl. 12:45 
I like the graphical style. Looking forward to a full level to try out.
GrabbusDEV  [ophavsmand] 19. okt. 2012 kl. 9:12 
Daily build update. There's a main menu and some other small changes. Options don't work yet but I'm getting to that.
GrabbusDEV  [ophavsmand] 17. okt. 2012 kl. 19:52 
I'll look into it. There should be a default level included, but I'm worried that it isn't being put in the right place for everyone.
Folker 17. okt. 2012 kl. 7:28 
At the beginning I fall into nothing and that is all, no wall or ground to stay