The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Archmage Spellcrafting
261 Comments
shardinhand 20 Mar, 2021 @ 9:50am 
cool!
lil  [author] 20 Mar, 2021 @ 8:52am 
Well, you could always sneak into the archmage's chambers...
shardinhand 6 Mar, 2021 @ 9:10am 
can i just be a low rank mage and still craft spells like in morrowind?
lil  [author] 2 Apr, 2018 @ 2:16pm 
Well, at the suggestion of some people, I'm starting a Patreon. Honestly, the mod was previously just made in some free time, but I think it could be a million times better... but that would require rebuilding a lot of the mod. I'm talking a better interface (I'm thinking an assistant daedra to help guide through the spellcrafting process), easier access to spellcrafting (maybe have said daedra able to be summoned by a specialty spell), and expanding the effects and attributes able to be crafted. I've got lots of ideas to improve this, but they're going to take a lot of time.
TribalSouljah 3 Aug, 2017 @ 2:24pm 
Personallly, I find this unusable without some sort of guide. I'm not looking for one to spell (haha) everything out, but it would be nice to at least know what type of spell I am working on. I can't tell if I'm working on an alteration spell or destruction spell. I don't mind experimenting to find cost, range, cast speed, or whatever the traits are.

And since you require a target for these spells, a non-hostile person/target (that can lose health and be affected by flee and other spells) would be nice.

Just to be clear, I love the concept.
Theoron 14 Apr, 2017 @ 4:07pm 
for the papyus explosion try looking at the fus ro dah scripts or the stormcall scripts
lil  [author] 9 Jan, 2017 @ 12:06am 
@DarzieDarkwing
If you're standing on the bed in the archmage quarters, and face at the entrace (through the wall), there should be a glowing gateway on the wall inbetween you.

I honestly have never done a run-through where it didn't show up, so if it's not there, I don't know why.
Sammy Mellow 8 Jan, 2017 @ 3:53pm 
I don't know if this mod is dead or not but I have a problem, where is the gate to the spellcrafting?
I have looked around the enitre archmage's quarters and could not find it.
Do I need to start a new run for it to appear?
lil  [author] 10 Oct, 2016 @ 6:41pm 
@calvertar
It would be. And it has been something Ihat I have tried, sadly, not easily doable.
arcxSleepless 8 Oct, 2016 @ 3:33am 
just an idea: would be awesome to have textures / visual effects of one spell, color of another, and effect of another. having that customizability would be absolutely incredible.
NetherWharf8 10 Sep, 2015 @ 3:43pm 
k thanks
lil  [author] 9 Sep, 2015 @ 6:59pm 
@Nether
It only uses magic effects from the core game, no expansions.
NetherWharf8 9 Sep, 2015 @ 12:05pm 
could I make a dragonhide, ebonyflesh and frost cloak combo. (For a large amount of magika of course.)
SnowyOnion🧅 8 Sep, 2015 @ 6:44am 
Cool.
lil  [author] 7 Sep, 2015 @ 10:40pm 
@Logic
It won't have all the changes I made before I got a chance to upload and comp crashed . I'll likely get around to it (which is a pity, as Doht had more work put into it than Ayem, Bedt, and Cess combined). My current (tenative!) plan is to get around to working on it around winter vacation. At that point, I'm going to try and get it much closer to the crafting system in morrowind/oblivion. Also, I've been talking with the people at TESrenewal project, and it will probably be included there too to assist with their magic crafting.
SnowyOnion🧅 6 Sep, 2015 @ 7:33pm 
But couldn't you download the steam version and and re-upload. If you can't then I will just compare the descs. By the way check the primer.
lil  [author] 6 Sep, 2015 @ 2:10am 
@Logic Honestly, last I was working on this mod, my computer died and I lost track of everything I had been doing, and havent really gotten back into it since then so... your guess is as good as mine. :/
SnowyOnion🧅 5 Sep, 2015 @ 9:48pm 
Hey josh is the nexus version up to date?
lil  [author] 30 Apr, 2015 @ 9:57pm 
Sure. Me, I was looking forward to the paid mods. Sure there were a lot of spammy ones at the beginning, but I figured it'd give the opportunity to actually see a rise in full DLC-quality mods in the future. Oh well. :/
Pr.Jitterskull - best bug fixer 29 Apr, 2015 @ 5:52pm 
confusing as hell... D: mind I add you tho?? I'd like to mod too, especially since paid thing is gone. :-)
lil  [author] 29 Apr, 2015 @ 5:40pm 
Yes. Trick is doing enough experimentation to figure it out. Even I can't tell you off hand exactly how to make it (or any... except for the snowstorm of death which is what you get if you start off with all values in starting default positions.)
Pr.Jitterskull - best bug fixer 28 Apr, 2015 @ 11:35pm 
Can I make Dragon Breath (awesome flamethrower) effect as Concentration spell that I can hold as much as I could??? PLEASE SAY YES!!!!
lil  [author] 28 Apr, 2015 @ 11:29pm 
@Pr. The Mod allows you to craft new spells based on combinging and affecting targets of spell effects that exist within the game. It doesn't add new spell effects, but it does add the ability to craft new spells (albeit with a lot of trial and error on the part of the experimentor.)
Pr.Jitterskull - best bug fixer 27 Apr, 2015 @ 6:57pm 
Hi dude, does this mod adds some new, unique magic?
lil  [author] 25 Jan, 2015 @ 5:19pm 
@Germy
You're welcome! :squirtyay:
The Seventh Soul 25 Jan, 2015 @ 1:29pm 
@lil Joshu Alright, that's great! Thanks!
lil  [author] 25 Jan, 2015 @ 9:32am 
@Germy I'm pretty sure I got the drain effects on there if memory serves me correctly (I was playing around with my mod and I recall unintenntially drain effect on it.
The Seventh Soul 25 Jan, 2015 @ 9:04am 
@lil Joshu Huh. Alright, then what about drain effects (Health/Magicka/Stamina) on later game generic enchanted weapons?
lil  [author] 25 Jan, 2015 @ 12:54am 
@Germy I've tried it with both, they don't keep it from working and it doesn't conflict with them, if that's what you mean. But if you're asking if it uses their spell effects, then no, it doesn't. I had to code each one in by hand, and I just haven't had the time to update it (and when I do get around to updating it again, my first goal is to make it a LOT more user friendly... figured out a good way to do it... basically it'll make use of a daedra and a lot of the settings to developing the spell will be done through dialog... however, it's a lot of work coming with time I don't have at present.)
The Seventh Soul 24 Jan, 2015 @ 4:09pm 
@lil Joshu would the Dawnguard or Dragonborn expansions affect this?
lil  [author] 24 Jan, 2015 @ 3:30pm 
@Germy Fever
All of the spell effects and shout effects of the base game are included. None of the spell effects for the DLCs are included.
The Seventh Soul 19 Jan, 2015 @ 1:34pm 
Is there Life Leech included in the spell creator?
lil  [author] 26 Oct, 2014 @ 12:26am 
Well, you could always start a stupid questions discussion. :paws:
Jizzy 25 Oct, 2014 @ 9:52pm 
Where I ask you many stupid questions?
Sunraku 13 Oct, 2014 @ 2:38am 
ok im just asking:-)
lil  [author] 12 Oct, 2014 @ 10:54pm 
Because, as it stands, I have to focus my time on trying to do stuff that actually can pay. As much as I love this mod and want to improve it, make guides, and more, honestly I'm struggling to make ends meet doing freelance work, so I don't actually get to have free time for something like this sense my time I have to spend on financial stuff. When I get steady work again, I'll probably revisit the mod and do things like that, but for now, I have to be responsible for more of the hours of the day. :/
Sunraku 11 Oct, 2014 @ 3:41pm 
Why you dont make a video to how it works:-(
lil  [author] 11 Oct, 2014 @ 1:41pm 
Check the Discussion. If that doesn't do it for you, I've covered that in previous comments quite a bit.
Sunraku 11 Oct, 2014 @ 6:48am 
i found it but how does it work
lil  [author] 10 Oct, 2014 @ 5:57am 
They're the top floor of the mage's guild. It's not far from the library.
Sunraku 10 Oct, 2014 @ 5:52am 
ok and where are the Archmages quarters. i know i sounds stupid but i welly dont know where it is
lil  [author] 10 Oct, 2014 @ 5:50am 
There's no guest or anything. As part of completeing the mage's guild quest line, you are given the key to the archmage's quarters. The door to the crafting area is inside the archmage's quarters.
Sunraku 7 Oct, 2014 @ 9:24am 
and where
Sunraku 7 Oct, 2014 @ 9:24am 
How can i find the guest and who should i ask
lil  [author] 7 Oct, 2014 @ 5:44am 
Archmage
Paxxy <3 6 Oct, 2014 @ 2:01pm 
wheres the key
Sunraku 21 Sep, 2014 @ 4:10pm 
okay. thanks
lil  [author] 21 Sep, 2014 @ 3:59pm 
@The Reaper
It's in the archmage chambers, you have to complete the mage's guild quest (hence the name "archmage" spellcrafting. :D )
Sunraku 21 Sep, 2014 @ 3:57pm 
where i find the Spell crafter
SnowyOnion🧅 13 Aug, 2014 @ 6:26pm 
About your mod dragon slave mabye make that a spell tome sitting on the benches in the demi-plane you dont have to combine the mods into one but take all the effects of that spell and implement it. Before you ask i saw the NRU.