GameMaker: Studio

GameMaker: Studio

DEATH RAY MANTA
87 kommentarer
Jek 7. aug. 2016 kl. 16:03 
this game is really fun to play on acid
Aslime1999 1. feb. 2016 kl. 15:48 
Holy mother of GOD!!!! this game will die a legend one day:steamhappy:
Rex 17. okt. 2015 kl. 23:38 
Make better explosions link is dead. Is there another mirror or a good summary you can give us? :p
- ̗̀ OWLS! ̖́-  [ophavsmand] 27. juli 2015 kl. 19:56 
@Preytorkamen It's all a big hairy cheat. Just lots of sprite work and some additive blending. If you hang fire *counts* about a month or so, I'll be putting everything out there to pull apart when the new Steam version goes live.
Preytorkamen 27. juli 2015 kl. 16:42 
How did u do the lighting? Show me your ways senpai
Preytorkamen 27. juli 2015 kl. 16:40 
Making games is easy they said. My game was good they said. But then I saw this.
10/10 would cry again.
RentableDwarf 6. jan. 2015 kl. 18:44 
It's gonna give your seizure a seizure.
Jonoe123 15. okt. 2014 kl. 2:28 
can i ask what's with the hail satan and stuff in between levels????
- ̗̀ OWLS! ̖́-  [ophavsmand] 20. juli 2014 kl. 10:48 
@TOG - Commanduf Nope, sorry. The game is designed around single sticks and just doesn't work as is with a dual stick control method. Most of the risk/difficulty is built around you having to face stuff in order to shoot it. I know it's not standard fare and some people just don't gel with that so if I get the chance to rework it for a Steam release, I can't promise but I'd certainly look into it.
Meat Shield 20. juli 2014 kl. 7:12 
My eyes hurt from the awesome intenseness... and the bright flashing lights, but that's another story :health:
Амфетамин 22. apr. 2014 kl. 14:23 
NICE JOB M8 :) OLDSKOOLKISH ;)
CreamyBacon 7. apr. 2014 kl. 0:44 
Congrats on the yoyogames "game of the month" win!
madmax71 12. feb. 2014 kl. 11:39 
psychodelic - but i think i missed the point :-(
Commanduf 27. nov. 2013 kl. 14:54 
The controls seem a bit weird, is there a way that i can use my mouse to aim and the click to fire? And set WASD to move instead of arrows?
Coestaris 8. okt. 2013 kl. 10:39 
very well
Vatticwave 25. sep. 2013 kl. 14:08 
Just played this game.

W.O.W. Colors and Explosions and Silly words floating around. Ssssugar!!

I'm really impressed about the things this game maker can do :D
Taigavia 15. juni 2013 kl. 6:36 
I noticed that you removed your Greenlight page. Why, exactly?
Quas 14. juni 2013 kl. 11:06 
Make this please on mobile devices.
JunglistVIP 12. apr. 2013 kl. 5:48 
Wow this is excellent.
Pixels At Dawn 24. mar. 2013 kl. 17:26 
Played it at Eurogamer. Forgot how goddamn addictive it is. Good work man!
TheFinalDuck 24. feb. 2013 kl. 18:29 
One of those nights huh? We've all been there...

Anyway, I'd be honoured if you had a look at the project I'm working on. I think it'll be obvious why I'd like feedback from an expert particle designer...

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=129386578&searchtext=
- ̗̀ OWLS! ̖́-  [ophavsmand] 23. feb. 2013 kl. 14:59 
@TheFinalDuck Oh god, I need sleep.
TheFinalDuck 23. feb. 2013 kl. 11:43 
ipad 5? Have you just flown back from the future? :P

And I think I have too many particles on screen to use objects for each one. Thanks for replying anyway.
- ̗̀ OWLS! ̖́-  [ophavsmand] 23. feb. 2013 kl. 11:05 
@TheFinalDuck I'm not much use there as @psychicparrot did the mobile versions. The problem we've had is that there's an inconsistency in the fill rates for the different devices so we can get something running massively well on an iPad 2 but it'll take a hit on the iPad 5 (!). So technically we can get it running not quite 1:1 but not too crippled if erm, half of the Apple devices didn't exist and didn't need supporting.

BUT! What I don't do is use the inbuilt particle engine anyway. Everything you see in DRM is either art patching over the cracks or objects being flung around left right and centre. I don't know if that's any help. I've found in the past that whilst I can throw more things around using the particles, it can be a bit of a pain and flunk out where you wouldn't really expect it to. It's the same reason I don't use surfaces.
TheFinalDuck 23. feb. 2013 kl. 10:04 
Hmm I think I noticed a few more shades of gray but I guess it's not that kind of game :)

Also, do you know of any tricks to have lots of particles on screen without slowing the frame rate on phones?
- ̗̀ OWLS! ̖́-  [ophavsmand] 9. feb. 2013 kl. 18:31 
@TheFinalDuck Could you do me a big favour then? Can you just reach your hand down the back of the sofa and see if there's a few down there. I'd *love* to include more but I think I might need some help with that :D
TheFinalDuck 9. feb. 2013 kl. 4:21 
I don't think there's enough colours :P
AngeryLizard 16. jan. 2013 kl. 16:10 
dude...give me my eyesight back! jk jk. i had fun for a long time with this game. EXCELLENT WORK
Herrurin 1. jan. 2013 kl. 13:57 
I have 1 fps :(
TorskKent 29. dec. 2012 kl. 13:28 
Awsome game i have to say, though it crashed my computer 2 times, wich is extremely odd. My PC is more than capable of the game, it could be the GameMaker: Studio. Anyways, Good game!
- ̗̀ OWLS! ̖́-  [ophavsmand] 29. nov. 2012 kl. 19:02 
Cheers! Everything I do that I'm allowed to throw in there goes in there so it'll see you right for any future stuff too.
Neon Nanite 29. nov. 2012 kl. 18:37 
Yay me, just purchased your l;ovely bundle, and what a lot of things I got! :)
Good luck and thanks! *Rushes off to play Death Ray Manta!*
- ̗̀ OWLS! ̖́-  [ophavsmand] 27. nov. 2012 kl. 17:30 
@DarkByNight OK, the offer *is* there though, I honestly don't mind. Wouldn't offer otherwise.
Neon Nanite 26. nov. 2012 kl. 21:26 
Rob, I greatly appreciate it, however my salary does come in on the 30'th so if I can just remind myself about the bundle then, I can get it before it ends. :D
Thank you so much for the thought though!
- ̗̀ OWLS! ̖́-  [ophavsmand] 26. nov. 2012 kl. 21:09 
@DarkByNight Yeah, all my own solo stuff is in GM.Stuff I've done with other folks or contributed to that isn't I obviously don't have the right to sell so that's elsewhere.

Anyway, if you're stuck for a dollar, mail me and I'll sort you out anyway. My email is on all my sites.
Neon Nanite 26. nov. 2012 kl. 20:56 
I just found your Bagfull of Wrong bundle. I did not know you already had lots of commercial games out. How I desperately had the 1 dollar to buy the bundle.
Are all the games in the bundle made with GM?
PsychicParrot 7. nov. 2012 kl. 7:43 
AWESOME!
Big Dave is Cheap 6. nov. 2012 kl. 21:33 
Just in case my video Rob was nice enough to feature here wasn't clear enough I love this game! I'm glad to be able to come here and support this title with a like and favorite (something I should have done when it first hit the Workshop) and I'm happy to see a developer sharing their knowledge and resources to help better up and comers. People like this deserve your support folks... so support him!
Intoxicatious 2. nov. 2012 kl. 13:22 
Great depth of sound. Great Robotron-like game. Colors can be distracting though, and I would prefer that the player moved in 8 directions instead of the analog feel he has. It animates well, but it's strange when using arrow keys.
jonathan.cadenazzi 2. nov. 2012 kl. 10:02 
Do not think I do not like. The fact is that personally I can not play it because it bothers me in the eyes, even if they are not epileptic. very good game ;)
- ̗̀ OWLS! ̖́-  [ophavsmand] 2. nov. 2012 kl. 7:46 
@jonathan.cadenazzi Thanks for trying it anyway! Although I should note there's only one point where it fails the PEAT test for photosensitive epilepsy (which I'll be addressing in the update), just having lights and strong colours doesn't count.I am *very* careful about these things.
jonathan.cadenazzi 2. nov. 2012 kl. 6:46 
Excuse me, but I did not like. The idea is good. But after a few minutes I eyes hurt with all those colored lights. I would hate for people suffering from epilepsy.
- ̗̀ OWLS! ̖́-  [ophavsmand] 1. nov. 2012 kl. 9:21 
@Darkrain I originally had it more paced so that you had the time to read it, then I realised you were really just wasting time reading it. But I needed something to transition between stages and that seemed like the funniest route. OK, OK, no-one else finds it funny but when games have this awful habit of making you watch slow things slowly, it made me laugh ;)
Darkrain 1. nov. 2012 kl. 9:09 
Cool! It looked like it was something funny though! Lol
- ̗̀ OWLS! ̖́-  [ophavsmand] 1. nov. 2012 kl. 9:03 
@xot Thanks @Darkrain - it's OK, there is absolutely nothing you need to read there, that's half the fun. It's absolutely trivial get-in-the-way stuff. You don't miss a single thing in not reading it other than the odd horror movie title with manta inserted.
Darkrain 1. nov. 2012 kl. 8:44 
Cool game! It does move really fast though. Mostly that's good, but I can't read the stuff after I complete or fail a level. As a result I had no idea if I was advancing or loosing and starting over.
xot 1. nov. 2012 kl. 8:32 
Good luck, Rob!
melon king 1. nov. 2012 kl. 2:05 
:'| you gunna win the yoyo comp... by 90+ votes :""""( WHY AM I SECOND BY 90 VOTES... (You're the only obstacle stopping me from winning lol)
- ̗̀ OWLS! ̖́-  [ophavsmand] 27. okt. 2012 kl. 14:40 
@jmcmatrixs Yeah, soz. It *was* supposed to happen the other way round but for various reasons I've had to take a fortnight off (mainly that I really had to take a fortnight off!) so my schedule went to mup.