Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Faction-specific General and City Names
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Actualización: 10 MAY 2024 a las 3:39

-Added compatibility for the new settings, factions and generals added in Alternate Start Dates version 3 (ahead of its release)
-Added a feature for Alternate Start Dates so that factions will now switch to later versions of their name sets as the game progresses, always matching the date of the most recently occurred historic event (rather than being stuck to the period of the initial chosen start date). So you can now kind of see the language change in a single playthrough if you start at an early setting and play a long game
-Some code restructuring
-Several name improvements:
---Changed Taras to use a new Heraclean (a Laconian offshoot) set rather than Laconian proper
---Later Laconian now uses B to represent /v/, /w/ sounds
---Fixed Veis so that it’s no longer monophthongized to Ves in later Etruscan
---Added Aitna as a Syracusan/Corinthian alternate name for Katane
---Changed early Geloan so that it no longer renders the long e “eta” sound with H. (This would have been accurate for Gela’s mother city in Rhodes which used the same symbol for h and long e, but Gela used a different alphabet type)
---A few other minor fixes

Actualización: 2 FEB 2024 a las 4:33

-Added compatibility for the new campaigns, factions and generals of Latium version 4 (ahead of its release).
-Changed mod name to be more descriptive of what the mod does
-Fixed a long-standing issue where generals awarded by Prelude tasks in sandboxes (Meeting the Neighbours/Local Hegemony) were unaffected by the mod
-Fixed an oversight where Castor and Pollux (spawned by the random objective that can occur once in any setting) only had variants for factions on the vanilla Italy map - support for them is now extended to all factions and scenarios that this mod supports
-Improvements to several city and general names:
---Italic general or city names ending in the -ulos/-ula/-ulom diminutive suffix now correctly use the original Proto-Italic -elos/-ela/-elom as a basic, and implemented its gradual evolution to -olos/-ola/-olom and then -ulus/-ula/-ulum in Latin specifically
---In the Iberia mod, when doing variants of Italic general names, all factions now work from the Latin versions as a base (because other Italic factions don't exist on Iberia), e.g. Iberian variants now mutate from Latin Lactuca not original Italic Glactuca, etc)
---A good amount of individual improvements to various Italian generals and cities

Actualización: 2 ABR 2023 a las 7:05

-Added compatibility for the new settings, factions and generals added in Alternate Start Dates version 2 (ahead of its release).

Actualización: 15 DIC 2022 a las 12:20

-Added compatibility for the new campaign, factions, city and generals added in Iberia 0.7 (ahead of its release).
-Minor fixes to a select few city names

Actualización: 5 MAY 2022 a las 7:32

Quick fix as some factions were configured wrong for Alternate Start Dates mod

Actualización: 5 MAY 2022 a las 1:36

Updated for compatibility with the Alternate Start Dates and More Playable Invaders mods

Actualización: 21 AGO 2021 a las 1:56

-Added compatibility with the new cities, factions and historical general names added in version 3 of the Latium mod.
-Changed the way the name of the city Telesia is rendered in Sabellic languages

Actualización: 3 ENE 2021 a las 12:17

-Added compatibility for the new campaign, factions and generals added in Iberia 0.6 (ahead of its release).

Actualización: 23 JUN 2020 a las 10:32

-Solved a glitch where very specific cities could sometimes become mixed up with other cities if they had overlapping possible name variants. E.g. Mantua would often start using the names of Motya (early Lilybaion) because Gaulish Mantua and Illyrian Motya both are called MATUA, leading the script to confuse the two and treat Mantua as Motya. This no longer happens.

-Added compatibility with the new scenario, cities and factions added in version 2 of the Latium mod. (This includes a new language set, Faliscan)
-Switched Hernici faction in the Hernici mod (as well as the Henrican factions in the Latium mod) to use the Sabine rather than Oscan nameset
-A few changes in other Italic languages based on details that I discovered while reading up on Faliscan and had missed earlier.
-Some minor miscellaneous fixes in names

-Some technical improvements in the mod's scripts and strings

Actualización: 8 NOV 2019 a las 10:47

-Added compatibility with the new campaign, faction, cities and generals added in Iberia 0.5.
-Minor fixes in a select few names