Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Faction-specific General and City Names
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Обновление: 3 авг. 2019 в 10:57

-Fixed some bugs in the Umbrian, South Oscan, Cisalpine Gaulish, Lepontic and Berber rulesets, as well as a few fixes for individual names

Обновление: 30 юли 2019 в 13:27

Hotfix for Thessalian -kleas rendition of names in -kles (was bugged out, showed as -kleas:oreginlang=greek due a typo in the code of the Thessalian rules file used in my Powershell name generation script)

Обновление: 27 юли 2019 в 6:44

MOD REMADE FROM SCRATCH
15-20 times the scope of the original version.

NEW FEATURES
-Now also changes names of generals
-Now also works on the Iberia, Macedon, Latium, Rhodes (Skirmish maps mod) and Dalmatian Islands (Skirmish maps mod) maps
-Scenarios on Italy now use names from one of three timeframes (525 BC for Unification, 275 BC for Pyrrhus, and 400 BC was picked as an in-between point for A New Home/Invader), which have differences between each other as languages and alphabets developed over the centuries.
-Much more thorough research, much more accurate names and more complex language pecularities, more dialect-specific stuff to differentiate factions, etc
-Now also includes Punic for Carthage in the Pyrrhus campaign and the Hegemony 500 mod, as well as a host of new languages for factions from Iberia and Macedon.

TECHNICAL DETAILS
-Reprogrammed the in-game script from scratch to be better/more efficient/easier for me to use.
-All 16000+ name variants were automatically generated through a utility I made where you can input names and language "rules", that can then output language-specific variants of those names, and also compile them to a .str file and .lua tables for the game to read them. No way I could have done this by hand.

Обновление: 11 юли 2017 в 14:16