RimWorld
Centralized Climate Control
Mostrando 1-10 de 21 aportaciones
< 1  2  3 >
Actualización: 21 OCT 2018 a las 18:10

[Auto-generated text]: Update on 10/21/2018 9:09:56 PM.

Actualización: 12 SEP 2018 a las 8:45

[Auto-generated text]: Update on 9/12/2018 11:45:11 AM.

Actualización: 31 AGO 2018 a las 17:54

[Auto-generated text]: Update on 8/31/2018 8:54:49 PM.

Actualización: 25 ENE 2018 a las 13:45

[Auto-generated text]: Update on 1/25/2018 4:45:03 PM.

Actualización: 22 NOV 2017 a las 14:51

[Auto-generated text]: Update on 11/22/2017 5:51:42 PM.

Actualización: 22 NOV 2017 a las 14:39

[Auto-generated text]: Update on 11/22/2017 5:39:17 PM.

Actualización: 22 NOV 2017 a las 10:17

[Auto-generated text]: Update on 11/22/2017 1:17:39 PM.

Actualización: 20 OCT 2017 a las 15:58

- Removed Research Tabs

Actualización: 19 OCT 2017 a las 20:44

Highlights:
- Added Research Tech
- Added Build Tab "Climate"
- Made Pipes easier to see with the new color for the Blue Pipe
- Removed Full Size Vents
- Updated Costs of the Intakes and Thermals

Fixes:
- Fix typo in Red Pipe and Blue Pipe name
- Blue Pipe has a darker overlay now
- Pipes now exposed have a negative beauty
- Removed Full Vents from the Mod (with backward support)
- Replaced Toggle Power with Designate Open Close for Vents
- Bug with Vents toggled off or power off
- Increased Large Intakes capacity to 4500
- Rotation of Large Buildings in Art Assets
- Breakdown now flags the building for Auto Repair
- Machines now give negative beauty

Actualización: 22 JUL 2017 a las 6:19

Balance Changes:
- Climate Control Unit now gives a significant heat exhaust (Only when Cooling Air)

Bug Fixes:
- Storing Temperature information for Climate Control on Game Save
- Fix the Display string when Power Component of the machines breakdown
- Code optimized in some files