Stellaris
Combat Balancing - Game Balance Improvements
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Ενημέρωση: 12 Αυγ 2017 στις 10:04

Initial Upload

Ενημέρωση: 31 Ιουλ 2017 στις 7:15

Shield Capacitors are working for defense Stations in all Sizes again, as well as Hull Tissues (autorepair). They were missing in my initial release and are now back. However as with the current state of the buggy auto builder for ship and station designs you will have the small corvette capacitor auto equipped (or whatever ai deems approrpiate) it almost never has the right one out of the box. So you will need to reassign the capacitor or autorepair manually. Paradox has never fixed that issue...so all blame goes to them :) thanks

Ενημέρωση: 30 Ιουλ 2017 στις 13:16

Fixed a few bugs in balancing. Mega Cannons and Energy Lances were to weak compared to hugely overpowered kinetic artillery, due to a calculation bug. Has been fixed. Mega Cannons and Lances are much stronger now, Kinetic Artillery is quiet a bit weaker comparatively.

Ενημέρωση: 29 Ιουλ 2017 στις 15:52

Initial Upload

Ενημέρωση: 29 Ιουλ 2017 στις 9:14

Changed the ENTIRE Mod... find more in the description

Ενημέρωση: 28 Ιουλ 2017 στις 17:11

Fixed a bug removing borders from outposts

Ενημέρωση: 28 Ιουλ 2017 στις 4:46

Fixed Scourge Fleet incredible Strenght bug, it was a multiplier typo instead of 1.1 dmg against shields they did 1100.
Quickfix until new version comes out.

Ενημέρωση: 28 Ιουν 2017 στις 7:25

- deleted corvette from 00_ship_sizes.txt to prevent it appearing twice in new design ship type selection

Ενημέρωση: 28 Ιουν 2017 στις 5:47

Fixed a bug where price reduction on mines and research station from traditions wasnt applied correctly any longer

Ενημέρωση: 28 Ιουν 2017 στις 4:56

- Changed the files that i was using to my own "naming" convention. For now where i can do it i will put cbsp_ in fron instead of vanilla 00_
Files changed by that are listed in the compatibility thread.