Stellaris

Stellaris

Combat Balancing - Game Balance Improvements
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Opdatering: 27. juni 2017 kl. 15:47

- Talking about FTL Drives, changed pricing for warp drives back to 0/5/10/15/20 instead of 0/5/5/5/5 for the different levels of FTL drives

Opdatering: 27. juni 2017 kl. 15:42

- Changed the Upgrade logic a bit, since upgrades work differently now with nearly no upgrade costs on the weapons.
- Increased base upgrade costs from 5 to 12 per ship
- Increased the upgrade Multiplier (for the difference in cost from ship old price to ship new price) to 1.5 - so if your corvette costs 75 now and later it costs 85 the upgrade will cost you 15 per ship. The biggest costs in upgrading comes with new reactors, those are the most expensive parts together with engines and warp drives.

Opdatering: 27. juni 2017 kl. 9:39

- Bugfix for Missile Weapons and Missile Spaceports being shown as uber powerfull even though there was just a .00 missing at the end of a few numbers.

- Change to Naval Capacity first try, needs playtesting though

- Increased maintenance Costs a tiny little bit to balance out cost advantage on most parts of the spaceships

Opdatering: 26. juni 2017 kl. 19:35

Cleaned up a couple of unneccessary files to increase compatibility with others mods.

Opdatering: 26. juni 2017 kl. 19:19

Initial Upload

Opdatering: 26. juni 2017 kl. 16:18

First reliable release with all weapons balanced and most of the utilities like shields, thrusters, armor etc. aswell. Ships are performing as intended no more corvette spam possible.

Opdatering: 26. juni 2017 kl. 16:00

Initial Upload

Opdatering: 26. juni 2017 kl. 11:22

Initial Upload

Opdatering: 26. juni 2017 kl. 10:42

Initial Upload

Opdatering: 23. juni 2017 kl. 1:32

Initial Upload