Stellaris

Stellaris

Here, There Be Dragons
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Update: 21 Feb, 2023 @ 9:56am

- split hatching decisions to get different types of dragons. That allows to choose which one you want to grow. Each uses own set of resources
- fix picture for Cyborg Dragon event
- make Nanite Dragon on event picture not so yellow but a bit more white

Update: 18 Feb, 2023 @ 6:41am

- fixed the use of wrong values in has_hp_percentage, it should be fraction of 1, not 100

Update: 18 Feb, 2023 @ 4:50am

- small fixes for scope in triggers and messages

Update: 17 Feb, 2023 @ 10:41am

- fixed possible wrong location for a new egg sometimes
- add incubation planet depletion, with each incubation it may blow to shattered planet depending on planet size or become just an asteroid after all
- failed incubation leaves remnants of dragon embryo as alloy and mineral deposits

Update: 12 Feb, 2023 @ 2:26am

Replace Deep Crust Engineering with Deep Core Mining tech as more common. The first one is not available if your colonized planets have no related blocker.

Update: 12 Feb, 2023 @ 1:47am

- fix bug preventing improved hatchery to appear in techs

Update: 11 Feb, 2023 @ 4:15pm

- fixed lost scope to get dragon armor tech option

Update: 10 Feb, 2023 @ 7:16am

- add chance to get special armor tech option even if dragon_armor is not yet researched
- name escaped dragon names system-based instead of planet, i.e. "Sol Beast" instead of "Sol I Beast"

Update: 8 Feb, 2023 @ 3:20am

- more work to reduce load of MTTH events
- fixed 'dragon fear' stations and aura effect
- reduce requirement for initial egg hatching to tier 2 techs in biology and mining. For improved hatchery you need to know tier 3 'Secrets of Life' and 'Deep Crust Miniing'

Update: 2 Feb, 2023 @ 5:41am

- improve performance of MTTH events
- update dragon plasma icons
- correct dragon fire stats a bit