Airships: Conquer the Skies

Airships: Conquer the Skies

Modern Military Weapons Pack
51件中 1-10 を表示
< 1  2  3  4  5  6 >
更新: 2023年4月29日 @ 18時14分

Supply Lid:
-Now Dragless

Platoon Cabin:
-Cost: 220>320 (Cost/damage: 6.35>5)
-Now has a barrel and cups. :)

Riflemen:
-Pierce Damage: 2>0
-Blast Damage: 0>4

更新: 2023年4月23日 @ 9時05分

Supply Lid:
-Drag profile added, no longer a full block.
-HP/Cost no longer multiplied by its own unlock condition.

Support Autorifle:
-Semi-auto is now a variant, reducing menu clutter.
-New sponson version added.

更新: 2023年4月17日 @ 8時47分

All gun modules:
-Bonuses and Specials reapplied relative to their actual intent. (Heavy Gunnery, Master Metallurgist, Master Gunsmith, Increased Cannon Damage)
-DANGEROUS_FIGHTERS references removed.
-Reload no longer affected by lightweight rounds.
-Supply Requirements removed. You can move around the overworld map easier now.

Stopping Rifle:
-Price increased. (100->150)

Vehicular Assault Gun:
-Ammo Per Clip increased (2->3)

Tactical Squad Assault Rifle:
-Price decreased: (130->100)

AT Rifle:
-Renamed to AT Musket
-Musket bonuses replace Rifle bonuses

更新: 2023年4月16日 @ 10時51分

Modern Troops:
-Gun now changes mechanically if you have Modern Engineering. No longer dependent on massive rifles.
-Troop count and module cost no longer considers Universal Conscription.
-Base maintenance cost decreased 66%, down to 8. Both Universal Conscription and Martial Caste decrease this.
-Troops now receive HEAT rounds when unlocking HEAT rounds.
-Troops now receive stone armor when upgraded with Elite Infantry. This is further upgraded to light steel by Air Dragoons. Does not stack.

Techs:
-Several techs now dependent on if you have Modern Engineering, rather than stage of the game.

更新: 2022年4月17日 @ 6時55分

Nothing changed, just received reports of crashing and my copy was working.

更新: 2020年5月22日 @ 18時10分

Stopping Rifle:
-no longer reloads when clip runs empty.
-now ignores firing mode.
-reload increased to 15 seconds.
-damage massively increases as player tech level increases.
Small Scale Explosives Rifles:
-Now properly uses "cases" system with HEAT bonus.
-Exception to Grenade Autocannon, as it purely counts as a grenade launcher alongside Grenades and Bomb Bays.
Fuel:
-Small room moved to Combustibles tech. Now reasonably accessible from a T0 start. Removed references to plastic.
-Medium room name addressed for absolutely no reason other that my own health.
Rifle clone:
-Literally just a rifle with stat increases connected to the mod.
AT Rifle:
-Due to correcting issues with it gaining bonuses... from the tech it's unlocked from... -5 total damage.
-Initial power increased to compensate and achieve -5 instead of -15. It's still a monster.

更新: 2020年5月9日 @ 16時08分

WOOPS.

-Fixed the AI strategy... not... having anything... at all...

-Buff galore on troops.

-"Scientific Bounty" buffed. Balanced to Cataclystic Expansion standards. Still godlessly expensive.

更新: 2020年5月5日 @ 4時57分

Fixed a research related issue with new strategy. Again.

更新: 2020年5月5日 @ 4時55分

[x]

更新: 2020年5月5日 @ 4時39分

Swapped the picture for a stock image of some... tank rounds?