Arma 3
OPEX | Lythium
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Opdatering: 28. juli 2017 kl. 9:25

(UPDATE 1.192)
- Fixed: task "09 - Capture a suspect" is now working properly again

Opdatering: 28. juli 2017 kl. 3:12

(UPDATE 1.191)
- Fixed: action to drag/load/unload wounded/dead units should now work properly for ACE3 users

Opdatering: 27. juli 2017 kl. 6:57

(UPDATE 1.19)
- Added: new screen at startup to allow player/admin to set up the mission (for both SP & MP)
- Fixed: player's primary weapon should now really be properly reloaded after a respawn
- Fixed: friendly AI controlled vehicles should not be deleted anymore when moving far from players
- Fixed: remote-controlled drones should not be deleted anymore when moving far from players
- Tweaked: support authorizations
- Tweaked: task "01 - rescue a pilot" - the pilot should now be able to throw blue smoke grenades as long as he hasn't been localized
- Tweaked: initialization files management (init.sqf, initServer.sqf, initPlayerLocal.sqf, onPlayerKilled.sqf, onPlayerRespawn.sqf...) for a better comprehension and a better execution of the commands
- Tweaked: bCombat fleeing function is now auto-disabled at startup to avoid possible unexpected AI behaviour when a task is running (thanks to scimitar for the information)
- Tweaked: player remains the team leader of his squad (if he was already) after using the team switch function (thanks to neofit for the suggestion)
- Tweaked: distance to load directly objects into vehicles without having to carry them has been increased from 5 meters to 10 meters (thanks to ageat for the suggestion)
- Tweaked: "???" has been replaced by local text for non-polyglot civilians (thanks to Erken for the suggestion)
- Updated: a few more ACE3 objects have been added into the support crate at the armoury (only for ACE3 users)

Opdatering: 11. juli 2017 kl. 11:41

(UPDATE 1.18)
- Added: team switch function (default: enable in SP and disable in MP but can be set up in MP mission parameters)
- Added: penalty for abandoned friendly dead bodies on the battlefield (default: disable for SP / enable for MP - can be set up in MP mission parameters)
- Added: penalty for abandoned friendly vehicles on the battlefield (default: disable for SP / enable for MP - can be set up in MP mission parameters)
- Added: interpret speciality (available in the training center), to talk with any local people
- Added: incognito function (players can now use civilian clothes to look incognito - but be aware that standing too close of an enemy or a civilian, holding a visible weapon/backpack/vest/NVG or running/crouching/crawling will generate suspicions and could lead to being spotted)
- Fixed: action to drag/load/unload wounded/dead units should now work properly
- Fixed: there shouldn't be any incompatibility issue anymore with Badbenson's Enhanced Movement mod
- Fixed: current player's loadout should now be properly reloaded after a respawn
- Fixed: no friendly vehicle should disappear anymore when returning to base
- Fixed: objects loaded in vehicles should not disappear anymore
- Fixed: AT friendly units should now be able to engage enemy armored vehicles
- Fixed: time acceleration should now work properly when selecting real time (1) in MP mission parameters
- Fixed: Zeus should now still be available after a respawn
- Fixed: HQ fences/fortifications should now be properly displayed on Lythium map
- Fixed: AI should now be able to enter into the heliport on Lythium map
- Fixed: medical center's marker is now properly positioned on Tanoa map
- Tweaked: squad / high command management
- Tweaked: auto cleaning function (thanks to Jack OST for his help)
- Updated: supports are now available again after succeeding each task
- Updated: ambient functions density can now be set up in MP mission parameters (even if it's recommended to use default settings)
- Updated: a few AT4 and LGI are now available at startup into the launcher crate at the armoury
- Updated: a few ACE3 objects have been added into the support crate at the armoury (only for ACE3 users)
- Updated: Taliban faction has no tank platoon anymore
- Updated: added a few more ambient objects on Isla Duala's Tactical Operation Center
- Updated: FAQ
- Updated: donaters list (big thanks to Maxime Gms !)

Opdatering: 18. juni 2017 kl. 17:21

(UPDATE 1.17)
- Fixed: empty vehicles and AI ambient units should not be hidden anymore at startup on dedicated servers with persistent mode enabled
- Added: dynamic group manager (BIS_fnc_dynamicGroups): press the U key (default) to join/leave/invite any other player
- Added: MP parameter to activate/deactivate ambient civilian parked cars (default: activated)
- Tweaked: conditions to allow dragging of wounded/dead units
- Updated: ambient boats are now disabled on Lythium map (because this map has too small water areas)
- Updated: brightness of some pictures

Opdatering: 16. juni 2017 kl. 15:09

Just a mission tag trouble...

Opdatering: 16. juni 2017 kl. 13:46

(UPDATE 1.16)
- New compatible map: Lythium (Afghanistan)
- Added: Zeus can now be activated in mission parameters (be aware, it's a beta test and only recommended for expert users - it may cause unexpected troubles like dispawning units - please report them back if it happens)
- Added: new parameter in MP to select who is authorized to manage tasks (admin / team leaders / everybody)
- Added: new customed ambience textures
- Added: new panel to thank OPEX reviewers and helpers
- Added: push-up and squat actions into fitness center (it doesn't bring anything, it's just for fun)
- Fixed: primary needs action is not disappearing anymore after respawn
- Fixed: having rest is now possible on Taunus version
- Fixed: mobile HQ is not dispawning enemies anymore
- Fixed: customed pictures should now be displayed properly to every clients in MP
- Fixed: spelling mistake in French for "dormitory" (shame on me)
- Tweaked: conditions to allow dragging of wounded units
- Tweaked: conditions to allow shouting on civilians
- Updated: HQ mapping
- Updated: boxes in the armoury are now also containing gear for divers and pilots
- Updated: donaters list (big thanks to Terzi !)