Counter-Strike 2

Counter-Strike 2

Mirage [Hide And Seek]
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Update: 12 nov 2017 om 1:04

* Just a quick fix update.

Update: 11 nov 2017 om 7:35

* Overly agressive (attempted) optimization, bug fixes, some improvements and (currently) shitty lighting.
* Some life stuff has happend, so this update is pretty rushed. I will recompile the map with proper settings and fix the overly agressive optimization in a bit, but for now i'll leave it at that ( i'm very sorry D: ).
* I also removed the references to some people i had in the map, because i kept getting asked for a reference to themselves aswell... a lot...

Update: 4 aug 2017 om 5:15

~ WE HAVE OFFICIALLY LEFT BETA!
* Fixed a couple of bugs
* Made some spots not so empty

Update: 25 jul 2017 om 23:59

+ Added new Hiding Spots
- Removed all remaining in-prop hiding spots.
* Fixed a LOT of Bugs
* Overhauled the look of the map in some parts

Update: 13 jul 2017 om 0:11

* Fixed critical bugs

Update: 12 jul 2017 om 7:10

+ Added new Hiding spots
+ Added death trigger out-of-bounds (currently bugged)
* Changed the Thumbnail to represent the originals (Thumbnail by Keplyx)
* Made the map a bit prettier
* Map has been expanded in CT Spawn
* Moved Seeker spawn
* Fixed a couple of bugs

Update: 29 jun 2017 om 15:30

+ Added new Hiding spots
+ Added an automatic bot kick system
* Most of the rooftops are now accessible
* Changed the sun orientation (for 3kliksphilip)
* Added 1 minute to the seek time
* Changed a few hiding spots, to make them fit Keplyx's original formular more
* Changed the overall map a bit
* Disabled teammate collision
* Fixed a couple of bugs

Update: 11 jun 2017 om 13:51

+ Added lots of new Hiding spots
+ Added 'movable' props
* Moved CT (Seeker) spawn
* Moved T (Hider) Spawn
* Made a few props not solid to hide in
* Opened up the Map a bit more
* Replaced a few spots with versions from gBGYo's unfinished Mirage HS map
* Adjusted the map more to fit Keplyx's instructions
* Fixed a couple of bugs

Update: 5 jun 2017 om 4:16

~ Not too many hiding spots yet, but working on it.