Stellaris
(-New Ship Classes & More: Streamlined-)
40 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 11 Kas 2017 @ 19:47

Bugfix - V2.1.4

Fixed Flagship events to remove buildtime modifiers that block second flagships unnecessarily.

Güncelleme: 9 Kas 2017 @ 8:01

Bugfix - V2.1.3

One last attempt to rebalance and fix the new edicts: made them cost 250 influence and 2.5 monthly influence per edict, limited now to 10.

Güncelleme: 8 Kas 2017 @ 17:42

Bugfix - V2.1.2

FIxed issue where edict costs were not removed properly. Had to use monthly pulse unfortunately, but it will work.

Güncelleme: 8 Kas 2017 @ 6:44

Bugfix - V2.1.2

Updated Edict "ending" check to include 5 years and 6 years 3 months.

Güncelleme: 7 Kas 2017 @ 13:45

Emergency Bugfix - V2.1.1

Fixed issue where having 2 of any of the new edicts cost 10x more than it should.

Güncelleme: 6 Kas 2017 @ 18:55

November 6th, 2017 - V2.1.1

Removed the Mining Base and Power Stations in favor of edicts available from game start.

Güncelleme: 2 Kas 2017 @ 9:49

Bugfixes for Update 2.1.0

Güncelleme: 1 Kas 2017 @ 10:18

November 1st, 2017 - V2.1.0 - Efficiency/Improvement Update

A new game is HIGHLY RECOMMENDED, but not necessarily required.
  1. Merged Folk's Automated Behavior Adjustment mod into NSC to fix issues with ship behaviors. Merged with permission.
  2. Done what should have happened a few patches ago: added NSC Weaponry to NSC Component Feature.
  3. Setup the "necessary reactors" so they are only activated without the NSC Component Feature if no "known/accepted" component mod (ESC, BOSP, CRYST) is active.
  4. Added option to switch which player is the NSC Control Player, so that (eventually) the "desired" player will have control, host or not.
  5. Updated loading screens so they match NSC V7, including updated credits screen.
  6. Fixed issue where the initial NSC Component accept/decline message showed up multiple times in multiplayer.
  7. Removed Integrated Research Paradigm from the tech selection in NSC Streamlined since it is unused in that version of the mod.
  8. Added missing tech icon for the NSC Weaponry Block Tech.
  9. Updated a lot of localisation to fix grammatical issues/errors. This is the one thing that will never, ever end.

Güncelleme: 24 Eki 2017 @ 17:10

Release Bugcatch Fix (Part 7):

Güncelleme: 1 Eki 2017 @ 17:56

Release Bugcatch Fix (Part 6):

Fixed numerous minor issues. Yes, we're at that point now.