Arma 3
Bullet-Time (Slow-Motion)
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Actualización: 10 SEP 2017 a las 19:12

Increased bullet-time duration from 7.5 seconds to ~11 seconds.

Actualización: 7 AGO 2017 a las 10:13

As requested, added optional "god-mode" feature, which allows for infinite slow-mo duration and no recharge delay.

Actualización: 6 AGO 2017 a las 22:37

Fixed tracer-vision feature, and it is now enabled by default. Now all weapons including non-vanilla weapons should work flawlessly with this feature. Weapons that have tracer mags as an option will 100% be assigned tracer rounds in slowmo. Weapons that do not have tracer mags as an option will not be affected.

Actualización: 31 JUL 2017 a las 21:22

- Minor correction to text in context menu for enabling tracer-vision

Actualización: 31 JUL 2017 a las 21:05

-Optional "tracer-vision" feature, where all friendlies and enemies fire tracer rounds while in slow-motion. AI bullets also travel slower in order to make this feature more immersive. This feature can be enabled in the context menu during the first 10 seconds of gameplay. NOTE: I'm considering this as an "alpha" feature. Please let me know of any bugs.
- Auto-react feature now toggleable in the player context menu only for the first 10 seconds of gameplay (temporary solution)

Actualización: 2 JUN 2017 a las 6:06

Shortened naming of bullettime script to "bulletTime.sqf". No other change in code (other than name change)

Actualización: 2 JUN 2017 a las 6:05

Shortened naming of bullettime script to "bulletTime.sqf". No other change in code (other than name change).

Actualización: 1 JUN 2017 a las 15:24

Updated non-critical bug in code where a divide by zero would occur in some situations. It did not prevent mod from working in my game but best not leave unfixed.

Actualización: 29 MAY 2017 a las 21:42

Changed the graphical effect for something more subtle and less obstructive! (chromatic aberation)

Actualización: 28 MAY 2017 a las 14:10

Removed hint text and adjusted AI bullet speeds when in bullet-time.