RimWorld
Zombieland
Mostrando 171-180 de 214 aportaciones
< 1 ... 16  17  18  19  20 ... 22 >
Actualización: 25 NOV 2017 a las 9:50

Updated for B18. Yay!

Actualización: 29 OCT 2017 a las 15:50

Quick fix for a regression bug I introduced with the latest feature. This upload keeps the version number but fixes that colonists no longer engage zombies unless they rage and are close enough. Sorry for that.

Actualización: 29 OCT 2017 a las 5:43

Version 1.8.6
- Raiders avoid zombies if possible

Actualización: 25 OCT 2017 a las 14:23

v1.8.5
New raging logic
Fixed bomb vest explosion sound
Infected colonists are now truely unaffected by pain, hunger, mood, mental breaks etc

Actualización: 18 OCT 2017 a las 16:06

Zombieland v1.8.4
Fix for raging zombies piling up too much
Fix for heal bug with zombie bites

Actualización: 17 OCT 2017 a las 15:46

Zombieland 1.8.3 released.
Fix for NullReferenceException in TickManager.explosions

Actualización: 17 OCT 2017 a las 7:27

Zombieland 1.8.2 released:
Fix zombie vest explosions
Make explosions dynamic with storyteller difficulty

Actualización: 15 OCT 2017 a las 14:53

Zombieland v1.8.1 released!

FIXED: raging zombies don't try to path through diagonal holes in walls
FIXED: default zombieland settings are saving again (broken since twinkie fix)

Actualización: 15 OCT 2017 a las 4:09

Zombieland v1.8

NEW: Suicide bomber zombies. They explode when coming into contact with build stuff and of course when they die. Now you cannot hide in your base forever!
NEW: Zombies burn longer so they start igniting stuff around them.
FIXED: fixes the zombie infections so they do not heal away if you set the reveal period too long.

Actualización: 27 AGO 2017 a las 14:34

v1.7.5 fixes the memory leak that caused your games to crash when playing too long.
ENJOY