RimWorld
Zombieland
Показване на 21 — 30 от 214 постъпления
< 1  2  3  4  5 ... 22 >
Обновление: 14 юли 2023 в 3:16

Zombieland v4.2 adds a new building: the zombie thumper and a new thread: the zombie spitter!

Zombie Thumper

attracts zombies
repells insects
is configurable (interval & intensity)
consumes Chemfuel
pretty easy to build (low research & capabilities required)
Zombie Spitter

comes to your map to siege you
shoots zombies into your base
has two modes: rapid fire and normal
ENJOY

Обновление: 11 юни 2023 в 11:50

Zombieland v4.1 fixes zombies not attacking mechs, adds zombie spawn delay to new maps and other bugs

Обновление: 8 юни 2023 в 12:23

v4.0.1 fixes a regression bug where zombies won't attack non-humans anymore

Обновление: 25 май 2023 в 1:31

Fixes a NRE when advanced settings file is corrupt

Обновление: 15 май 2023 в 14:05

Zombieland v4.0 adds support for custom integration with other mods. It also improves settings handling and fixes a few bugs. ENJOY

Обновление: 2 май 2023 в 8:19

v3.9.1 contains a small fix in background threading

Обновление: 27 апр. 2023 в 10:38

Fixes incompatibility with Real Ruins (and possibly other mods), adds tattered apparel being dropped by zombies if threat level is above 200%, also dropped apparel is more damaged on higher threat levels

Обновление: 3 апр. 2023 в 14:52

Adds burning tar slime and fixes NREs in two places

Обновление: 11 февр. 2023 в 15:46

Zombieland v3.7
* removes compatibility with older RimWorld versions
* adds aggregated infections state for faster game play
* fixes zombie shocker (when removing walls under it)
* does not crash with SoS2
* changes the way the chainsaw rotates
* reenables CE Harmony patches

Обновление: 2 февр. 2023 в 15:13

Zombieland v3.6 adds a new weapon: A dangerous chainsaw.
Very helpful but hard to handle and dangerous. You've been warned.

Also, the outdated CE patch was removed