XCOM 2
Unofficial Battle Rifle Expansion
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Opdatering: 20. juli 2017 kl. 14:44

Fixed MR/BR lasers having plasma-grade shredding or stock firing.

Opdatering: 24. maj 2017 kl. 13:47

Marksman Rifle aim penalty has been restored. This is to help compensate for Death From Above, which nullifies all range penalties even if the opponent is elevated above the shooter.

Opdatering: 19. maj 2017 kl. 13:17

Marksman Rifles no longer have an inherent aim penalty.

The range table for Intermediate Range Weapons has been modified: it kicks in at maximum effectiveness at around 16 to 18 tiles, is less effective at close range, and drops off sharply in effectiveness past visual range.

Coil Sharpshooters now use the sniper animset instead of the assault rifle animset.

Opdatering: 18. maj 2017 kl. 22:00

Changed base magazine mesh (and the autoloader sans expanded magazine mesh ) of the ETC SAW to one from the Mesh Pack.

Opdatering: 18. maj 2017 kl. 21:32

NOW Lasers work. For real.

Autolasers don't take into account engineers though.

Opdatering: 18. maj 2017 kl. 20:19

Further experimentation.

Opdatering: 18. maj 2017 kl. 19:59

Experimenting with why lasers aren't appearing.

Opdatering: 18. maj 2017 kl. 18:57

Lasers are now actually tech locked.

And cost stuff to make.

If this doesn't work I'm going scream.

Opdatering: 18. maj 2017 kl. 18:18

Lasers should actually be tech-locked. For real this time.

Opdatering: 18. maj 2017 kl. 16:39

Added support for Manufacture Job, fixed Autolaser from not appearing after you researched Advanced Lasers.