Counter-Strike 2

Counter-Strike 2

Riverside
Visar 1–5 av 5 poster
Uppdatering: 5 aug, 2020 @ 6:36

- Users running on low settings can now actually see the water texture

Uppdatering: 4 aug, 2020 @ 6:24

Release Candidate 2
Note: the only graphical updates for this release is lighting and atmosphere. Textures and props still remain mostly the same.

Lighting:
- Indoor and outdoor lighting has changed along with better brightness
- Sun direction has changed
- Added color correction/post processing effects
- Tweaked lighting-related properties on foliage for better results

Bombsite A:
- Lowered upper railing for less awkward headshot angles
- Extended bombsite plantzone more towards T main entrance
- Wooden fence is now taller to block weird angle in to T main entrance

Bombsite B:
- Added a new ladder that is easier to spot (before, the scaffolding was used as a ladder which led to problems)

Middle:
- Tweaked cover

Miscellaneous:
- Added new trees throughout the map (this was changed due to strange lighting behavior on the old tree models)
- Added soundscapes and other ambient sounds
- Added new radar with a panorama-style
- Changed the look of the clock tower slightly
- Bug fixes

Uppdatering: 15 maj, 2017 @ 7:23

- Added clipping to a ramp at Back of A
- Added clipping to a fence and tree at Bombsite A

Uppdatering: 14 maj, 2017 @ 11:43

- Changes to Bombsite A
- Clocktower has been raised
- The sun works now (you couldn't see it in earlier versions)
- Navigation mesh has been fixed (added place names aswell)
- replaced ladder at CT Sniper's Nest
with stairs for more smooth movement
- Textures and few visual changes
- CT Icon is now at it appropriate place on the radar (used to be at T spawn)
- Fixed bug where a deathmatch player could spawn in a inaccessible area


Uppdatering: 6 maj, 2017 @ 11:18