Stellaris

Stellaris

Scientifically Accurate Star Systems
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更新:2018 年 2 月 24 日 @ 上午 1:30

Feb 24th, 2018

v 2.0

-The mod has been rewritten from the ground up.
-The mod no longer modifies defines, nor does it adjust System Scale. ( Meaning that it should be MUCH more compaitble with other mods.)

v2.0 Mod core features:
More planets,
More moons,
Larger systems,
Size 25 starting planets,
Stricter habitable zones,
Less restrictions preventing habitable planets,
Planet/moon/sun size substantially reduced to better fit distance scale,
All star systems adjusted,
New textures for Solar System bodies,
Solar System orbits adjusted to be more realistic,
Solar system resource total lowered from earlier versions,
Giant stars (temporarily?) removed,
Star spawn rate/variety adjusted to be more accurate,

更新:2017 年 10 月 28 日 @ 上午 4:44

October 28th, 2017

-Static deposits set for the Sol System
(I had intended to add discovery/survey event chains, but I'm not sure how well that'll work with the next patch's Starbase mechanics.)

更新:2017 年 10 月 23 日 @ 上午 3:10

October 23rd, 2017:

-Deposits balanced for new stars

-Adjusted height placement of: military station, station, wormhole station, ships, strikecraft, & missiles

-Lowered wormhole minimum build range

-Lowered military station minimum build distance

-Strategic resources can now all spawn in starting systems - even if unlikely to do so

-Combat & ship behavior tweaked

更新:2017 年 10 月 18 日 @ 下午 10:55

October 18th, 2017 (2)

-Consolidated Sol System Starts
You can now just use the 'Sol System' preset, rather than either of the previous options.
There wasn't any reason to keep the redundant alternatives.

更新:2017 年 10 月 18 日 @ 下午 9:41

October 18th, 2017

-Zoom Tweaks
Objects, when selected, can be viewed much more closely than before.
Zoom transitions should be faster
Default zoom on planets/ships should be closer

-Science ship scanning distance reduced

更新:2017 年 10 月 17 日 @ 上午 4:29

October 17th, 2017

Multiple megastructure projects can now be built at the same time. Placement restrictions are the same.

更新:2017 年 10 月 12 日 @ 下午 8:37

October 12th, 2017

-Asteroids Habitats added
(Identical to Habitats, but are built for more quickly/cheaply by replacing asteroids)

更新:2017 年 9 月 25 日 @ 上午 3:24

Initial Upload

September 25th, 2017
-(Likely temporary) Starting system planet buildings are no longer primitive.
This is due to add_resource changing to set_deposit and the scripting for starting planets being /greatly/ simplified. Paradox did a very good job cleaning up the empire initializers.

-Ship Shrinking fixed.
This was due to Stellaris recognizing "0.15" and ".15" as having different values. Important lesson.

-Star spawning fixed.
So, so much better now.

-Orbit adjustments
Moons in the Sol System have had their orbits nudged a bit.

-Sirius, Alpha Centauri, & Barnard's Star revisited.
There systems will no longer be as planet rich, in an effort to better emulate the real systems and to better balance Sol System starts.

-Misc 1.8 changes for compatability

更新:2017 年 6 月 12 日 @ 下午 7:00

Initial Upload

June 12th, 2017

-Resolved fleet scale bug.
(I had included the "FLEET_BASE_FORMATION" edits under "NGameplay", rather than "NShip". No wonder my changes weren't working. Fleets will no longer take up obscene amounts of space.)

更新:2017 年 6 月 7 日 @ 下午 6:36

Initial Upload

June 7th (2) 2017

-Habitable moon minimum size raised.
(Was previously 1, now is 10. This is to account for a moon's ability to retain a sufficient atmosphere, as well as to help out the AI - which had a habit of colonizing tiny planets & tanking their research/unity as a result.)