ARK: Survival Evolved

ARK: Survival Evolved

SelMods [Discontinued]
Viser 51-59 af 59 forekomster
< 1  2  3  4  5  >
Opdatering: 10. maj 2017 kl. 19:47

Potential fix for sniper nightvision on dedicated servers.
Scoped Longneck Rifle.
New darts.
Code cleanup
changed logic for getting target names - specifically the target of your target.
some giveitem paths may have changed. They will be published seperately.

Opdatering: 7. maj 2017 kl. 0:39

Improved use of binoculars while riding making them work more naturally.
Enhanced logic for initial target acquisition across all items.

Opdatering: 5. maj 2017 kl. 18:55

Added Longneck rifle support to the enhanced scope. Updated targeting ranges for each item to match rifle range. If you get a HUD you can hit the target with the current weapon. Binoculars have targeting Range that exceeds both rifles.

Longneck Rifle scope and tranqs do not work together yet just as in vanilla, but that change is coming :)

Opdatering: 4. maj 2017 kl. 12:30

.Corrected scope craftable
Added additional detail to torpor bar on HUDs

Opdatering: 4. maj 2017 kl. 10:18

Enabled binoculars use while riding.
Fixed Binoculars not crafting in inventory.

Opdatering: 4. maj 2017 kl. 2:21

Enabled binoculars use while riding.

Opdatering: 3. maj 2017 kl. 23:55

Updated ranges for tageting HUDs

Opdatering: 3. maj 2017 kl. 20:21

Fixed Placement of target UI for sniper scope, and added target UI to binoculars as well. Also changed both items to be craftable in the players inventory since they show up in vanilla smithy, but not in the S+ Smithy. As our server uses the structures plus mod this change prevents us from having to place vanilla smithy structure as well/

Opdatering: 3. maj 2017 kl. 2:04

Inititial test includes enhanced sniper rifle scope and electronic binoculars