Kenshi
Shidan's Tweaks & Fixes
Showing 21-30 of 80 entries
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Update: 16 Apr, 2020 @ 10:14pm

Fixes
-Added dialog checks for alternate hiver variants. To allow better variety of dialog for them, and prevent cases of them being detected as humans.

Update: 1 Apr, 2020 @ 5:19pm

-Fixed an issue where Seta sometimes wouldn't spawn

Update: 31 Mar, 2020 @ 9:31am

-Added some limbs to Screamer Units

Update: 14 Feb, 2020 @ 3:19pm

-Slight tweaks to HN and Shek resident spawns.

Update: 17 Jan, 2020 @ 2:21pm

-Forgot to enable colouring of an item.

Update: 16 Jan, 2020 @ 9:55pm

-Added colourable variations of some items, and enabled colouration for a few vanilla items.

Update: 7 Jan, 2020 @ 7:49am

-Minor tweak to Fogmen stats, to enable them to handle spawning without a weapon.

Update: 3 Jan, 2020 @ 11:22am

-Randomized many weapons throughout the world. Organized groups like faction military forces generally have no randomization, and if they do it is very slight. While disorganized factions like bandits have highly randomized weapons. Some poorer class characters have chances for no weapons at all, like Starving Bandits.
-Fixed a condition in Koin's dialog, preventing an alliance if you had a level 3 outpost.
-Fixed the Gurgler Head not using the correct icon.

Update: 26 Dec, 2019 @ 3:04pm

-Removed ability for Deadhive to eat raw meat and other items, as having too many races listed on them seems to cause crashes now.

Update: 9 Aug, 2019 @ 3:50pm

-Removed a minor section of AI from Holy Prisoner Caravans that could cause them to get stuck attempting to shop.