Darkest Dungeon®

Darkest Dungeon®

Exaelus' Revenant Class Mod
Viser 41-50 af 221 forekomster
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Opdatering: 13. sep. 2020 kl. 11:58

[4.0c]

Balance changes:

- Vampiric Embrace healing self-damage increased from 4/5/6/7/8 to 6/7/8/9/10.

Opdatering: 13. sep. 2020 kl. 6:54

[4.0c]

- Improved sound effects.

Opdatering: 13. sep. 2020 kl. 6:40

[4.0b]

- Added sound effects to camping skills.
- Updated ability icons.
- Updated attack sprites.

Opdatering: 5. sep. 2020 kl. 10:44

[4.0b]

- Icons updated to reflect new debuffs.

Opdatering: 31. aug. 2020 kl. 5:39

[4.0a]

- Updated art on Skulls of Despair trinket.

Balance changes:

- Crimson Unity now also has a chance for self-blight.
- Crimson Unity and Siphon Life blight amount reduced by 2 on all levels.
- Debuff cooldown changed to Blight cooldown so other skills can be used.

Opdatering: 31. aug. 2020 kl. 5:30

[4.0a]

- Localization update.

Opdatering: 23. aug. 2020 kl. 7:47

[3.9a]

Balance changes:

- Sanguine strike now applies a 30/35/40/45/50% Bleed duration received debuff.
- Bloodfury and it's riposte now applies a 30/35/40/45/50% Bleed amount received debuff.
- Bloodfury riposte now lasts 3 rounds on all levels.
- Obliterate damage against bleed increased by 5% on all levels.

Opdatering: 23. aug. 2020 kl. 7:24

[3.9a]

- Localization update.

Opdatering: 17. aug. 2020 kl. 4:23

[3.8b]

Balance changes:

- Crimson Unity debuff chance increased:
From: 100/110/120/130/140%
To: 120/130/140/150/160%

- Siphon Life healing percentage per target reduced from 6/7/8/9/10 to 4/5/6/7/8.

Opdatering: 1. aug. 2020 kl. 12:22

[3.8a]

Balance changes:

- Crimson Unity no longer has use limits.
- Siphon Life no longer has use limits.
- Crimson Unity now disables Debuff skills for 3 rounds.
- Siphon Life now disables Debuff skills for 3 rounds.
- Immortality no longer applies stress debuff to your other team members.
- Immortality now causes 4/5/6/7/8 stress to your other team members.

NOTE:
I don't like the use limits on both Crimson Unity and Siphon Life.
That's why I've decided to create a sort of 3 round cool down system that is shared between both skills.
This is the main reason why Immortality no longer has a debuff application.