Arma 3
OPEX | Kunduz
Näytetään 31–40 / 71
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Päivitys: 21.10.2017 klo 7.12

UPDATE 1.217
- Fixed: vehicles are now properly reloaded again after a persistent save
- Fixed: music receiver is working properly again
- Fixed: speed of AI teammates is normal again

Päivitys: 10.10.2017 klo 11.16

UPDATE 1.216
- Fixed: player is not teleported anymore to the objective position on task "19 - Find the enemy compound"
- Fixed: AI teammates specializations are now properly saved
- Added: wheel action to reset player (it restores main wheel actions - usefull if player persistent data are corrupted, for example after a game crash)
- Tweaked: compatibility with ACE revive system
- Tweaked: player AI teammates behaviour after team switching
- Tweaked: a few other minor things
- Updated: maximum players amount has been increased to 50

Päivitys: 27.9.2017 klo 9.50

UPDATE 1.215
- Fixed: a debug hint message was displayed when it should not have
- Fixed: wheel actions are not deleted anymore after team switches
- Tweaked: there should be less unexpected civilian vehicle explosions
- Updated: available vehicles at startup for Isla Duala version

Päivitys: 25.9.2017 klo 15.21

UPDATE 1.214
- Fixed: action to install spy microphone (task 13) is now working properly again (thanks to Adonaiis for his feedback)
- Tweaked: civilians amount on task "09 - Capture a suspect" has be increased
- Tweaked: injured friendlies are not marked anymore if friendly tag is disabled in game options
- Removed: carry option for injured soldiers is temporary disabled because animations are not working properly (waiting for an update of Psychobastard's AIS script)
- Updated: player movements are now slower when he has reached its primary limits (thanks to Kilian for the suggestion)
- Updated: donater's board (big thanks to Tatoune !)

Päivitys: 20.9.2017 klo 5.21

UPDATE 1.213
- Fixed: vehicles are not deleted anymore in case the game is leaved before it has been saved
- Fixed: customed medical and revive system (AIS) is now fully disabled if ACE mod is detected, to avoid any conflict
- Fixed: HQ gates are working properly again
- Fixed: enemy is detecting properly again the player side
- Fixed: air transport is unlimited again in SP or if unlimited support is enabled at mission startup
- Tweaked: incognito function
- Tweaked: a few other minor things

Päivitys: 17.9.2017 klo 14.54

UPDATE 1.212
- Fixed: mission was not working anymore because of an undefined variable
- Fixed: a few other minor things

Päivitys: 17.9.2017 klo 14.21

Päivitys: 17.9.2017 klo 12.20

UPDATE 1.211
- Fixed: ACE mod activation issue

Päivitys: 17.9.2017 klo 5.32

UPDATE 1.21
- New: medical and revive system compatible with AI for both SP and MP (thanks to Psychobastard for its script)
- Fixed: nearby AI units shouldn't be frozen anymore because of dynamic simulation system
- Fixed: customed parameters at mission startup are working properly again
- Fixed: task "16 - Neutralize an IED" is not succeeded anymore after neutralizing any IED on the map
- Fixed: player weapon should now be 100% properly restored after a respawn
- Fixed: storage crates into the armory are now empty at mission startup
- Tweaked: player persistent save is now independant and has to be performed from the Tactical Operation Center
- Tweaked: trainings are now persistent
- Tweaked: access to delivery area has been enlarged on some maps to allow big vehicles to go out
- Tweaked: air transport
- Tweaked: it is now also possible to be incognito when using civilian or enemy vehicles
- Tweaked: live video feed is now global (same for all players)
- Updated: player voices are now disabled in MP for better immersion
- Updated: a few civilian vehicles have been added nearby HQ for incognito recon
- Updated: HQ ambience (thanks to new objects bringed by ArmA's Orange update)
- Updated: a few other minor things

Päivitys: 10.9.2017 klo 12.18