Cortex Command

Cortex Command

Vault Survivors
Mostrando 11-15 de 15 aportaciones
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Actualización: 20 ABR 2017 a las 8:51 a. m.

-Added a new weapon, Grenade Rifle. It's a single-shot break-action grenade launcher that uses impact grenades.
-Edited the Loadout so the new weapon is more likely to be used by the AI.

Actualización: 17 ABR 2017 a las 6:38 a. m.

-Rebalanced bodyparts and armor values in all units.
-Edited all the weapons that are also used by other factions to make them slightly different from one another.
-Replaced the 308 Sniper Rifle with a 32 Hunting Rifle. Unlike the one used by the super mutants, this one is scoped and is more accurate at long distances.
-The Sawoff Shotgun is now considered a secondary weapon. The AI will only use them when they have no primary weapon now.

Actualización: 13 ABR 2017 a las 7:23 a. m.

-Added a new explosive, Frag Grenade. A Basic anti personnel grenade with a small blast radius and decent damage output.
-Edited the Loadout so the new items are more likely to be used by the AI.
-Increased the effectiveness of jetpacks for all vault units.

Actualización: 11 ABR 2017 a las 8:24 a. m.

-Added a new melee weapon, Police Baton. It can only damage unarmored bodyparts and does little damage but it has chances to disarm the target.
-Added a new ranged weapon, Sawed-off Shotgun. It can only hold 2 shells but its shortened barrel increases spread a lot.
-Edited the Loadout so the unit presets are equipped with the new weapons.
-Reduced the firing speed for Combat Shotguns.
-Changed the item switch sound. Now it has V.A.T.S sounds.

Actualización: 9 ABR 2017 a las 5:18 p. m.

-Initial Release.