Stellaris
Government Variety Pack (for v3.0)
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Aggiornamento: 18 mag 2017, 8:11

-Added missing localizations for new governments.

Aggiornamento: 18 mag 2017, 7:15

-Added "Megachurch" and "Occult Franchise" government types by popular demand.

Aggiornamento: 13 mag 2017, 6:26

-Reverted requirements for "Elected Clergy" and "Workers' Councils".
-Fixed a misc bug with government type selection.

Aggiornamento: 12 mag 2017, 5:15

-Fixed "Ascetic Virtues" to improve growth rate per new 1.6 modifier.

Aggiornamento: 11 mag 2017, 7:30

-Updated to 1.6.*
-Added "Automated Indolence" and "State Secular Rationalism" civics
-Civics "Elected Clergy" and "Workers' Councils" now require Democratic authority *or* Egalitarian ethics.

Aggiornamento: 22 apr 2017, 5:14

-Fixed typos in localization
-Removed redundant requirements from some governments

Aggiornamento: 21 apr 2017, 10:40

-Removed "Pacifist" requirement for Worker's Councils.
-Updated localizations.

Aggiornamento: 21 apr 2017, 5:42

-Completed diplomatic options for a certain gov type.

Aggiornamento: 18 apr 2017, 7:56

-Just some localization updates.

Aggiornamento: 17 apr 2017, 6:36

-New unique icons!
-Fixed major bug in "Workers Council" (ship speed bonus not properly set)
-Fixed localization typo.
-Changed "Enlightened Liberalism" to require not being spiritualist rather than being materialist.
-Changed "Institutionalized Collectivism" to require not being democratic rather than dictatorial or imperial, removed requirement to not be egalitarian.
-Changed "Business Lobby" to give +5% to empire (rather than tile) minerals and energy output.
-Buffed "Lifelong Learning" (effects up to 15% from 10%)
-Buffed "Royal Absolutism" (bonus up to +25% from +15%)
-Buffed "Imperial Economy" (tech share up to +15% from +10%)
-Various government requirement tweaks.