Garry's Mod

Garry's Mod

GBombs 5 - Base (Fixed)
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Uppdatering: 4 apr @ 9:10

- Fixed broken sound delay from Little Boy, where it would delay the shockwave and sound even when detonating the nuke close by (Thanks NNinja1255!)

Uppdatering: 13 maj, 2024 @ 16:10

- Removed NMRiH zombies option (broken)

Uppdatering: 28 jan, 2024 @ 2:52

Happy late new years! I've fixed a few more problems:

- Made it so nuke light entity gets removed when gb5_emitlight_nuke is set to 0, instead of returning. Some players had issues with nuke lights staying on for too long after the nuke exploded.
- Potentially fixed gb5_shockwave_sound_lowsh.lua:80 error. I wasn't able to reproduce this error which makes it a bit hard to fix. Player who ran into this problem says it's fixed though! :)

Uppdatering: 28 jan, 2024 @ 2:44

Uppdatering: 28 jan, 2024 @ 2:27

Uppdatering: 28 dec, 2023 @ 2:40

- Added a failsafe to gb5_shockwave_ent.lua. It now checks if the DEFAULT_PHYSFORCE value is equal to nil or not. If it is equal to nil it will use default values I have provided in the if statement, if it's not equal to nil it will use the values provided by the bomb itself.

This should indefinitely fix the following error:

[GBombs 5 - Base (Fixed)] lua/entities/gb5_shockwave_ent.lua:85: bad argument #2 to '__mul' (number expected, got nil)
1. __mul - [C]:-1
2. unknown - lua/entities/gb5_shockwave_ent.lua:85

Uppdatering: 27 dec, 2023 @ 12:15

- Fixed Ivy Mike shockwave error
- Fixed Cluster Nuke shockwave error (again? lol)

Uppdatering: 29 nov, 2023 @ 12:09

- Fixed Cluster Nuke shockwave error
- Made Cluster Nuke admin-only

Uppdatering: 24 nov, 2023 @ 15:30

- Fixed CBU-52U missing sound error
- Fixed EmitSound Lua error for Breaching Charge and Pressure cooker in GB5: Light bombs
- Fixed SetPhysicsAttacker Lua error for Anti-gravity bomb, endothermic bomb, exothermic bomb, hypersonic bomb, and supersonic bomb in GB5: Specials.
- Fixed Space nuke Lua error

Uppdatering: 23 nov, 2023 @ 13:00

- Fixed the infamous shockwave Lua error when standing close to any exploding missiles in GB5: Missiles.
- Increased shockwave amount depending on size of the missile/propellant
- Added custom explosion sound for propellants in GB5: Missiles (This was left empty in the code, no clue why)
- Fixed gb5_help.lua error when loading into a map