Arma 3
End Times Altis (Ravage)
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Actualización: 19 JUN 2023 a las 4:10 p. m.

Version 2.2
- Added 2 new tasks and tweaked how getting intel from neutral base leader works
- Fixed vehicle cargo code so that they should work correctly in multiplayer
- Fixed various action menus so that they should work correctly in multiplayer
- Corrected smaller bugs throughout

Actualización: 19 JUN 2023 a las 4:07 p. m.

Actualización: 6 ABR 2023 a las 9:09 p. m.

Version 2.1
- Adjusted guards at trader base (they were playing Robocop for central Altis!)
- Reset traders to allow normal Ravage selling, added one for special equipment
- Set neutrals at trader base to go hostile if a player kills any of them
- Corrected a few minor potential bugs

Actualización: 31 MAR 2023 a las 4:39 p. m.

Version 2.0
- Reworked a lot of the scenario code (should be invisible except for being smoother / less buggy)
- Added many new progress-tracking tasks, both supporting the main one (4) and optional ones (2)
- Added 2 new CSAT-related encounters
- Reinforced, uparmored, and upgunned neutral base
- Customized trader inventory and prices (including adding items for supported mods)
- Added many more opportunities to get intel on randomized key locations
- Added support for DLC (GM, WS, and PF)
- Fixed multiplayer to have 8 spots in one group

Actualización: 8 FEB 2023 a las 8:51 p. m.

Actualización: 8 MAY 2018 a las 7:37 p. m.

Ooooops - left main player character invincible after initial playtesting, immediate update (to allow player to take damage, sorry) with no version number assigned.

Actualización: 8 MAY 2018 a las 7:18 p. m.

1.5
- Added Ravage - now available through Steam! - as a required mod!
- Updated interaction scripts where default had become 50m (!) to 5m (e.g. to search bodies for intel)
- Updated loot percentages, Ravage update seems to have made it much harder to find stuff
- Updated random spawn vehicle settings, Ravage update seems to have made it VERY hard to find vehicles to scavenge or use

Actualización: 16 SEP 2017 a las 8:33 p. m.

1.4
- Added initial intel dump (to point to at least one mission location)
- Added Neutral Base with traders and a leader who gives out intel periodically
- Added many more intel sources (neutral and enemy) scattered across map
- Added 5 special (randomized) locations

Actualización: 14 MAY 2017 a las 6:39 p. m.

1.3
- Randomized equipment for CSAT enemies
o Loadout depends on role (e.g. squad leaders will have different weapons than medics)
o Loadout depends on loaded mods (CSAT will have a few Katibas, but when playing with RHS:AFRF or CUPW they will have more AK74s, SA58s, SVDs, PKMs, etc.)

Actualización: 10 MAY 2017 a las 2:30 p. m.

1.2.1
- Turned off Ravage color filter that can cause graphics artifacts
- Tweaked garbage collection to allow bodies etc. to stay longer