ARK: Survival Evolved

ARK: Survival Evolved

Chief's Stacks Large (pre-Aquatica)
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Opdatering: 29. juli 2021 kl. 6:59

-Removed spoil time from seeds due to recent obsurd change. I mean seeds last for a long time in the real world
-Copied over Mutagel, but not remapped as I have some work to do before I stack
-Stacker element still on the table after I go over graphs

This release primarily for recent dev kit update and seed nerf

Opdatering: 8. juni 2021 kl. 16:37

-Removed remap for Element
-All newly harvested/crafted Element will again be vanilla and compatible with Astrodelphis taming from this patch on, until a fix is found
-Stacked Element BP is still available so current inventory should not be affected. Refined Element Shard should still spoil into stacked Element, and stacked resource available for admins to spawn if/when needed. The two should not be able to be stacked together, and stacked now has "Element - Chief Stacks Lrg" as name

Admins: USE THIS BLUEPRINT ONLY FOR STACKED

cheat giveitem "/Game/Mods/ChiefStacksLarge/PrimalItemResource_Element_Child.PrimalItemResource_Element_Child" 50 0 0 false

Opdatering: 5. juni 2021 kl. 13:35

Re-graph Element

Re-cook to 327.2 (pre Gen2)

Opdatering: 22. apr. 2021 kl. 16:30

Re-cook

Opdatering: 27. feb. 2021 kl. 20:58

VeggieCake
---Now vanilla. Removed modified from engram bp list until such time can figure way around Hallaween event\'s negative impact on healing buffs

Engrams
---Testing for Stone-Tranq arrow, Whip and Oil Jar engrams

Opdatering: 3. nov. 2020 kl. 10:40

VeggieCake
---Removed healing from buff, as buffs are affected by the current event across several mods negatively. Stat values adjusted only in item bp. What this means is, to make this as neutral and simple as possible, you will get 10% health restoration from each consume. Thats it. Not a 500 shot, not up to 2100. Was not going to overcomplicate my fix into areas that could conflict. Just 10% each consume.
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Also added all the classes from the wiki that made sense. Basically, no carnivores. Mostly herbivores only allowed and maybe and omnivore or two. If it should be working on a specific dino and is not, please let me know in bug thread or on discord.
The current resource was used, so shouldnt loose a thing

Opdatering: 23. okt. 2020 kl. 9:51

Hotfix

Mutton
---Subscriber Frakhas has comfirmed override needs to be enabled for mutton for compatibility with Immersive Taming. It\'s not a perfect solution due to Mutton being child of raw prime meat by default, but does qualify. Thanks for testing!

Opdatering: 22. okt. 2020 kl. 23:44

Cactus Sap
---Stat changes to give a little more water than food, but work over time better than vanilla, for what makes sense to me (wip)

Raw Meat
---Update min use interval inbetween vanilla and what I had. I had lowered it significantly in my anger of the increased use time interval awhile back. Thought it time for re-visit since someone asked on small stacker mod. Basically, won\'t heal up dinos nearly as fast, but still faster than default/vanilla. Better for PvP than current values

Mutton
---Ticked override off. Trying to make more compatible with Immersive Taming so it won\'t qualify as raw prime meat. Mutton is child of raw prime by default. Should not affect cooking as was tested in campfire

Opdatering: 6. okt. 2020 kl. 15:56

Raw Fish Meat - Raw Prime Fish Meat - Cooked Mutton
---Ticked override. Should make meats more compatible for Immersive Taming

Raw Prime Meat - Raw Prime Fish Meat
---Stacked to 1500

Resource Stone
---Reduced stack size (20k) to former amount. Former was 10,000 at 500 lbs. Will now be 10,000 at 300 lbs
---Reason is someone pointed out was easier to collect 10k stacks for Gacha than 20k to fill first two slots for crystal production. As metal is still 10k stacks, makes sense for the gacha

Opdatering: 12. sep. 2020 kl. 8:47

Fixed Corrupted wood for fuel in torch

Other few fixes/changes