Conan Exiles

Conan Exiles

Immersive Animations
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Update: 6 Jun, 2017 @ 11:52am

+ Added animation while sitting functionalities
+ Food and Waterskin drinking can now be played on chairs
+ Eating and Waterskin drinking along with its different states now have a smoother transition
* Fixed Hunger/Thirst meter not working (Hopefully)

Update: 5 Jun, 2017 @ 5:32pm

* Changed collision space between players back to the previous game version, so that the Paired Action's alignment works better (Really, Funcom?)
* Readjusted positions (again) for Hugging and Kissing
* Fixed Paired Action's Menu stopping movement and displaying cursor when used on interactable objects or thralls
+ Added Keybind that toggles the Shortcutbar (SHIFT+X)
* Changed Paired Action's Keybind to "J" due to an apparent conflict with ALT+Z Keybind (GUI Toggle)
* Updated Mod with the latest Dev Kit patch

Update: 2 Jun, 2017 @ 9:20am

* Changed Paired Animations Menu GUI Visuals
* Fixed Immersive animations interrupting/breaking Swimming
+ Animations can now be played while swimming or underwater
+ Added River Drinking animation

Update: 27 May, 2017 @ 8:33pm

* Fixed River Drinking animation Freezing or breaking combat randomly
* Fixed Combat breaking or Animation Pose freezing when playing animations over one another without toggling them
* Fixed Animation Pose Freeze by Playing Paired animations over each other or stopping a paired action started by another player
+ Added breast physics functionality to the animations from this mod
- Removed Hugging and Kissing activation through keybind (Hugging and Kissing are now Paired Menu exclusive animations)
* Improved Hugging alignment for Females
* Changed Paired Menu Keybind from ALT+0 to "Z"
* Changed Main asset dependency

Update: 21 May, 2017 @ 2:41pm

- Removed River Drink Animation until I can figure out why the hell the animation is breaking combat randomly.
- Made Animation SFXs even less common and with a lower volume

Update: 20 May, 2017 @ 12:05pm

- Attempt #3 at Fixing stuck doing River Drinking animation with and without weapons

Update: 20 May, 2017 @ 11:36am

- Fixed stuck doing River Drinking animation with certain weapons

Update: 20 May, 2017 @ 11:11am

- Fixed stuck doing River Drinking animation
- Updated the version on the Mod's Menu

Update: 20 May, 2017 @ 10:28am

+ Paired Animations Menu that can be opened by Pressing ALT+0 on another player!
+ Gender check that plays different SFX/Animation for its appropriate gender
+ Hugging and Kissing added as Paired Actions
+ Warning Pop-up for the player that was chosen to engage on a Paired Action
+ 50 seconds delay for Paired Actions to prevent massive exploitation of this new feature until I can get my Request Menu working
+ The mod is now running on StandAlone assets (most of them, except BP_PL_WaterWell, BP_HungerSystem, BP_GameItemWaterSkin and FunCombatController), the most popular assets being StandAlone (eg. BasePlayerChar, AB_Human_Male) thus getting HIGHER compatibility,
+ The mod now has Higher Durability (Higher chance to not break after updates) and is easier to rewrite (I'm talking about in a matter of clicks). No more rewrites hopefully!
* Relocated the mod's folder and changes most of the assets names to fit the new Mod's Title
* Organized Mod's assets

Update: 20 May, 2017 @ 9:41am

+ Paired Animations Menu that can be opened by Pressing ALT+0 on another player!
+ Gender check that plays different SFX/Animation for its appropriate gender
+ Hugging and Kissing added as Paired Actions
+ Warning Pop-up for the player that was chosen to engage on a Paired Action
+ 50 seconds delay for Paired Actions to prevent massive exploitation of this new feature until I can get my Request Menu working
+ The mod is now running on StandAlone assets (most of them, except BP_PL_WaterWell, BP_HungerSystem, BP_GameItemWaterSkin and FunCombatController), the most popular assets being StandAlone (eg. BasePlayerChar, AB_Human_Male) thus getting HIGHER compatibility,
+ The mod now has Higher Durability (Higher chance to not break after updates) and is easier to rewrite (I'm talking about in a matter of clicks). No more rewrites hopefully!
* Relocated the mod's folder and changes most of the assets names to fit the new Mod's Title
* Organized Mod's assets