XCOM 2
Celatid Alien LW2(No longer supported)
12 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 10 Ağu 2017 @ 19:04

small update but a good one i think. This update reworks the AI for the Celatids. They will no longer move, stop and aimlessly move again like they would do at times. Now they will advance and use a stun lancer type rush move to get to you to try and use their Poison Cloud ability. This makes them more of a threat and no longer gives Xcom a free "shoot me phase". This will probably be the last update for any of my LW mods until we see what happens after the new Expansion and how fast, if at all that the LW team updates their LW2 mod.

Güncelleme: 12 Haz 2017 @ 14:24

tried another fix for those that had Celatid Turrets getting stuck after mission and causing missions not to end

Güncelleme: 12 Haz 2017 @ 14:20

Güncelleme: 12 Haz 2017 @ 14:20

Güncelleme: 9 Haz 2017 @ 19:46

ok, lets try this again. Re-uploaded my fix for the Celatid Turret Idle animation bug. IF ANYONE has any issues with you not being able to finish a mission with turrets on the map and it not ending the mission after all xcom soldiers have evaced... please go and clear your config folder. to do this go to Documents, My Games, XCOM2, XComGame and then delete the Config file folder. Delete the whole folder. It will be rebuilt when you start the game back up. Sometimes old files and parts of mods can still stick around in this folder and cause issues to mods. Its a good common practice to delete that folder from time to time after deleting old mods and or when some mods get updates.


As for this fix, ive now tested it multiple times on my end and it works. So if you have issues, it will be on your end and please do the following above BEFORE sending me a new bug report. Thank you :)

Güncelleme: 9 Haz 2017 @ 19:46

test

Güncelleme: 7 Haz 2017 @ 15:16

the last update i added that corrected a idle animation issue, seemed to mess with the Celatid Turret not allowing the mission to end and auto evac as it should. So i had to revert back until i can correct the issue. Should work now.

Güncelleme: 6 Haz 2017 @ 16:53

update to an issue with the Celatid Turret's idle animation not playing right.

Güncelleme: 24 May 2017 @ 16:21

quick update to the Scimitar weapon damage and crit values. Adjusted to keep with the slight boost in values with the LW2 base swords.

Güncelleme: 22 Nis 2017 @ 15:22

Minor AI Tree fixes.