Arma 3
Dynamic Recon Ops - Taunus
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Uppdatering: 29 mar, 2017 @ 0:35

  • Extra waiting added to loadout switcher to allow for variable propagation in MP
  • Loadout switcher grouping modified to work better with C2 mod
  • Fixed: Wreck task could fail on ground vehicle types
  • Fixed: Reactive task generation could fail causing mission not to end
  • Fixed: Early allPlayers call on dedicated servers could cause mission to hang on startup

Uppdatering: 25 mar, 2017 @ 3:10

  • Fixed: Unit switcher locality in MP could cause a range of issues (will solve empty backpacks after air insertion)
  • WaitUntil crew ready commands added to reinforcing enemy vehicles attempting to solve vehicles missing waypoints
  • Corrected misplaced failsafe for respawn weapon loss
  • Fixed: Objective selection could hang on a recon task
  • MCC4 access reassigned after mission start

Uppdatering: 24 mar, 2017 @ 2:23

Uppdatering: 24 mar, 2017 @ 2:22