Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resourceful
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Mis à jour le : 10 avr. 2017 à 19h20

Added five new resources, improved by Resourceful fishing boats:


Salmon: Bonus resource which gives 1 production and 1 gold.

Algae: Bonus resource which adds 2 science.

Seashells: Bonus resource which gives 1 faith and 1 culture.

Coral: Luxury resource which adds 1 gold and 1 culture.

Caviar: Lucury resource which adds 3 gold.

Mis à jour le : 7 avr. 2017 à 10h07

Mis à jour le : 6 avr. 2017 à 15h24

Mis à jour le : 6 avr. 2017 à 15h15

-Added Eureka boosts for Masonry, The Wheel, Apprenticeship and Mass Production.

-Removed lapis from spawning on forests.

-Fixed some minor changes.


Added three new plantation resources:

-Berries: A bonus tundra resource which adds 2 food.

-Olives: A luxury resource which adds 2 culture and 1 gold.

-Poppies: A luxury resource which adds 1 culture and 2 gold.

Mis à jour le : 28 mars 2017 à 19h09

Mis à jour le : 28 mars 2017 à 18h25

Mis à jour le : 28 mars 2017 à 15h36

-Fixed improvement adjacencies.
-Fixed production district adjacency to the mine.
-Added harvesting of all resources.
-Yields adjusted.
-Maple changed into sugar maple.
-Changed icon background color to quartz and sugar maple.
-New icon for sugar maple.

Added new resource: Aloe: bonus resource for deserts.

Added new improvement: Plantation, for aloe and future plant-based resources.

Mis à jour le : 24 mars 2017 à 11h45

Mis à jour le : 24 mars 2017 à 11h19

-Removed resource spawning in marsh and oasis tiles.

-Quartz changed from luxury to bonus resource.

Mis à jour le : 23 mars 2017 à 14h27