Arma 3
[DEV] CUP Weapons
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Update: 21 Sep, 2021 @ 5:33pm

Version r1814 (r1804-r1814 WEAPONSSVN) (22|Sep|2021)

ADDED:
* CUP_Weapons_Ammunition - Add 2 round shotgun magazines to use with the vanilla double barreled shotguns (HunterShotgun_01_12GA and CBA_12g_2rnd magwells)

FIXED:
* CUP_Weapons_Ammunition - move AA12 20 round drums to the CBA_12g_AA12_XL magwell

IMPROVED:
* CUP_Weapons_Ammunition - set birdshot magazines for semi-auto & full-auto shotguns to scope=1 due to performance issues with rapid fire
* CUP_Weapons_Bren2 - Tweak BREN 2 hand anims
* CUP_Weapons_FNFAL - Tweak FAL hand anim
* CUP_Weapons_M1014 - Tweak M1014 hand anim
* CUP_Weapons_M60E4 - M60E4: Tweak bolt animations (fixes T4598)
* CUP_Weapons_SPAS12 - Tweak SPAS hand anim
* CUP_Weapons_SVD - Tweak SVD hand anim

OTHER:
* CUP_Weapons_Browning_HP,CZ750,CZ805,East_Attachments,Flaregun,FNFAL,G36,GrenadeLaunchers,HK416,Huntingrifle,Igla,Kozlice,KSVK,M9,MAAWS,Mosin,MP7,RPG26,RPG7,SA58,Shield,SMAW,Steyr,TT,WeaponsCore,West_Attachments,XM8 - & add macros `CUP_FIXED_FOV` and `CUP_VARIABLE_FOV`
* CUP_Weapons_Browning_HP,CZ750,CZ805,East_Attachments,Flaregun,FNFAL,G36,GrenadeLaunchers,HK416,Huntingrifle,Igla,Kozlice,KSVK,M9,MAAWS,Mosin,MP7,RPG26,RPG7,SA58,Shield,SMAW,Steyr,TT,WeaponsCore,West_Attachments,XM8 - & update `CUP_NAKED_EYE_FOV` macro semicolon usage
* CUP_Weapons_M60E4 - & Tweaked M60 right hand anim
* CUP_Weapons_West_Attachments - & remove unused file
* CUP_Weapons_West_Attachments - & TA648 stringtable update

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Update: 20 Sep, 2021 @ 5:32pm

Version r1803 (r1797-r1803 WEAPONSSVN) (21|Sep|2021)

FIXED:
* CUP_Weapons_AA12 - AA12 bolt mesh and animation fixed (fixes T4596)
* CUP_Weapons_Ammunition - Fixed 12 Gauge HE extracted case model
* CUP_Weapons_LoadOrder - CUP_Weapons_LoadOrder - Update requiredAddons list

IMPROVED:
* CUP_Weapons_AA12 - AA12 now compatible with side attachments
* CUP_Weapons_Ammunition,VehicleWeapons - improve BMP-3 ammunition
* CUP_Weapons_East_Attachments - 1p63: Default tint effect is now lighter, added variant with filter on (more dense tint and more contrast reticle)

OTHER:
* CUP_Weapons_Ammunition,L129 - & Tweaked L129A1 bipod position
* CUP_Weapons_Ammunition,L129 - & Tweaked L129A1 magazine proxy position - Fixes T4595
* CUP_Weapons_East_Attachments - & Zenith2DS: Tweaks of mesh (made more round)

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Update: 19 Sep, 2021 @ 5:33pm

Version r1796 (r1795-r1796 WEAPONSSVN) (20|Sep|2021)

OTHER:
* CUP_Weapons_Ammunition - & Weapons adapation rVEHICLESSVN2372
* CUP_Weapons_Ammunition - & Weapons adaptation rVEHICLESSVN2373

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Update: 18 Sep, 2021 @ 5:32pm

Version r1794 (r1792-r1794 WEAPONSSVN) (19|Sep|2021)

FIXED:
* CUP_Weapons_G36 - Fixed MG36 zeroing - Fixes T4594

IMPROVED:
* CUP_Weapons_PK - PKM/PKP: Material tweaked (made less shiny)
* CUP_Weapons_West_Attachments - ACOG TA31, TA648-308: Reticles updated

OTHER:
* CUP_Weapons_West_Attachments - & Separated TA31 config files from common config
* CUP_Weapons_West_Attachments - & TA648-308: Fixed wrong texture definition for Desert variant; tweaked OD and Coyote textures, tweaked UI icons for OD and Coyote, added missing TA648 classes to CfgPatches

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Update: 17 Sep, 2021 @ 5:37pm

Version r1791 (r1791-r1791 WEAPONSSVN) (18|Sep|2021)

IMPROVED:
* CUP_Weapons_Ammunition,Deagle,M3A1 - Corrected Desert Eagle ace params - T3944

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Update: 16 Sep, 2021 @ 5:33pm

Version r1790 (r1788-r1790 WEAPONSSVN) (17|Sep|2021)

FIXED:
* CUP_Weapons_CZ805 - Fixed bolt animation; materials tweaked to make gun less glossy

IMPROVED:
* CUP_Weapons_West_Attachments - ACOG TA01, ACOG TA31, SpecterDR, SpecterOS, Hensoldt_ZO: 2D/PIP body texture size reduced to add more peripheral view
* CUP_Weapons_West_Attachments - ACOG TA01, ACOG TA31, SpecterOS: Red dot sight mark made smaller

OTHER:
* CUP_Weapons_L129 - & Tweaked L129 handanim
* CUP_Weapons_West_Attachments - & ACOG TA31: section count reduced, mesh fixes

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Update: 15 Sep, 2021 @ 5:35pm

Version r1787 (r1787-r1787 WEAPONSSVN) (16|Sep|2021)

ADDED:
* CUP_Weapons_West_Attachments - Added: TA648_308 in Olive and Coyote camo

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Update: 12 Sep, 2021 @ 5:31pm

Version r1786 (r1782-r1786 WEAPONSSVN) (13|Sep|2021)

ADDED:
* CUP_Weapons_Ammunition,VehicleWeapons - Add separate M240 coax class for Stryker MGS, with a magazine with the correct round count
* CUP_Weapons_Ammunition,VehicleWeapons - Add single round magazines for M60 Patton and Stryker MGS cannon.

FIXED:
* CUP_Weapons_Ammunition - Stringtables - Various fixes
* CUP_Weapons_Ammunition - Tweak 30Rnd STANAG magazine materials
* CUP_Weapons_East_Attachments,HK416,Makarov,MP5,SA58,SA61,Shield,Slamfire_Shotgun,StaticWeapons,West_Attachments,XM8 - Stringtables - Various fixes
* CUP_Weapons_M16 - M16A1 materials fixed

IMPROVED:
* CUP_Weapons_M16 - M16A1/A2/A4: rear sight rounded, optimized section count, fixed missing camo selections
* CUP_Weapons_M16 - M16A2 Carbine: front and rear sights updated, eye position tweaked

OTHER:
* CUP_Weapons_Ammunition,VehicleWeapons - & Remove some trailing whitespace

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Update: 10 Sep, 2021 @ 5:34pm

Version r1781 (r1780-r1781 WEAPONSSVN) (11|Sep|2021)

IMPROVED:
* CUP_Weapons_M16 - Tweaked M16A2 and M16A4 front sight mesh and materials; M16A4 Grip now uses new KAC VFG; tweaked hand anim for M4 & M16 w. grips

OTHER:
* CUP_Weapons_L129 - & Tweaked L129A1 side attachment position - Fixes T4584

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Update: 9 Sep, 2021 @ 5:34pm

Version r1779 (r1779-r1779 WEAPONSSVN) (10|Sep|2021)

FIXED:
* CUP_Weapons_L129 - Fixed: Front grip was missing in Pilot View
* CUP_Weapons_L129 - Fixed: Front sight is more like the real thing now
* CUP_Weapons_L129 - Fixed: Rounded the rear site a bit

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