Garry's Mod

Garry's Mod

zs_randomfactory
1-10 van 10 items weergegeven
Update: 27 mrt 2017 om 22:16

Made a number of changes and fixes involving several oversights that have existed since the beginning of time.

I mostly fixed the issue with unnailable, invulnerable props by removing most props with names. This means the following changes have taken place:

  • Failcade and Wowcade removed (I was unsure about them anyway)
  • "Dynamic physics props" system in Factory 45 simplified (not fully removed)

There may or may not be other changes I don't remember, but the props in the Factory 17 control room should now be nailable.

Update: 16 mrt 2017 om 19:00

  • random_canister1 used to mute the win/lose music for when its own music started playing.
    It would've changed back about a minute later.
    This was before I realized the dramatic music would've been stopped anyway,
    and complications arose from trying to change it back to default.
    The win/lose music no longer changes at any point.
  • Added redeemer spawns
  • Added skycade failsafe for upper-windows in Factory 45
  • If they were even broken in the first place, fixed the odds of having an intermission with no random events

I apologize if having two updates in one day is enough for you to believe this map is not finished.
I'm trying to hurry up with these fixes before any server gets this map on its rotation.

Update: 16 mrt 2017 om 13:01

  • Fixed a few clipping issues, thank you andrewcbaker.
  • Visclusters

Update: 15 mrt 2017 om 18:03

This is the initial public release version.

Update: 15 mrt 2017 om 17:28

Update: 15 mrt 2017 om 17:19

Update: 15 mrt 2017 om 16:58

Update: 15 mrt 2017 om 14:09

Optimization tweaks + attempts to fix lighting bugs.

Update: 15 mrt 2017 om 8:58

Some extra optimization.

Update: 13 mrt 2017 om 21:44

Initial workshop release, set to friends only until I feel it's ready.