Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Coastal Cities and Water Tiles
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Actualización: 10 SEP 2019 a las 18:16

Update for the September 2019 patch.
-- Updated Shipyard production bonus. Now gives +1 Production to all Coasttiles. Previously it gave +1 Production to Fishing Boats and with the patch it gives +1 Production to unimproved Coast tiles, so I've just rolled it all together.
-- Updated text.
-- Optimized SQL.

Actualización: 22 JUN 2019 a las 7:43

Updated for June 2019 patch.
- Changed Harbor citizen specialist yield from +2 Production to +1.
- The Seaport will now increase the yield of Harbor specialists by +1 Production.

Actualización: 14 FEB 2019 a las 13:07

Updated for Gathering Storm.
Optimized SQL.

Actualización: 10 FEB 2019 a las 11:09

Rebalance of specialist yield changes.

Actualización: 19 AGO 2018 a las 17:21

City Center gold from adjacent water tiles moved from Cartography to Celestial Navigation.

Actualización: 11 FEB 2018 a las 18:31

Actualización: 17 MAY 2017 a las 14:02

Fixed code; City Center adjacency now working properly.

Actualización: 27 ABR 2017 a las 19:57

Disregard previous changelog. Modded in adjacency bonuses for City Center district: +1 food for each adj. coastal tile, +1 gold for each adj. coastal tile, and +1 production for each adjacent coastal time at certain technologies.

Actualización: 27 ABR 2017 a las 19:54

City Center now receives +1 gold for each adjacent coastal tile at Sailing and Cartography, and +1 production for each adjacent coastal tile at Shipbuilding.

Actualización: 28 MAR 2017 a las 10:23

Version 1.2: Compatibility update for Spring 2017 update.
- Removed lighthouse change since Firaxis added +1 food to all coastal tiles.
- Restored shipyard bonus equivalent to Harbor adjacency bonus.
- Removed +1 production from shipyard.
- Removed Seaport bonus gold to coastal tiles since Firaxis added +2 themselves.
- Changed Seaport bonus +1 gold to ocean tiles to +2 gold.