ARK: Survival Evolved

ARK: Survival Evolved

Capitalism NPC Trader [OPEN SOURCE] (Discontinued)
Näytetään 51–60 / 66
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Päivitys: 18.6.2017 klo 9.10

  • changed contract quantity color from blue to white to increase readability for CustomTables
  • changed blueprint description colors and layout to increase readability

Päivitys: 7.6.2017 klo 10.52

  • removed possibility to place actors to saddle platforms, future automatic trade actor clustering would be messed up if NPC tables were moved around

Päivitys: 4.6.2017 klo 17.36

  • added new admin MUE setting to set table to neutrally owned and to make it indestructible for all tables
  • improved admin recognition for CustomTables
  • removed gus.ini setting for implant entries for CustomTables

Päivitys: 28.5.2017 klo 16.03

  • increased delay for Billboard initializations

Päivitys: 18.5.2017 klo 15.15

  • code refactoring

Päivitys: 15.5.2017 klo 10.26

  • custom blueprints of CustomBuy-/SellTables will now get restored after about 5 seconds, if the got kicked out with the O key

Päivitys: 11.5.2017 klo 19.50

  • changed level requirement of all tables to 55
  • cooked with dev kit version 257.45

Päivitys: 15.4.2017 klo 15.10

  • CustomBuy-/-SellTables -> create and delete buttons are now on tertiary slot

Päivitys: 13.4.2017 klo 16.40

  • Limited Billboards to third column -> to prevent overflow
  • CustomBuy-/-SellTable refactored create blueprint logic
  • CustomBuyTable only -> made custom blueprints store item quality -> ItemRating is now displayed in custom item description if available
  • CustomBuyTable only -> buy tables can now parse the origin items rating and will roll on items with item rating > 0, if bought, is now available (max is initial quality)
  • added AmmoniteBile to MeatBuy-/-SellTables
  • added FishEgg to EggBuy-/-SellTables
  • added IguanodonEgg to EggBuy-/-SellTables
  • added IchthyornisEgg to EggBuy-/-SellTables
  • added MicroraptorEgg to EggBuy-/-SellTables

Päivitys: 5.4.2017 klo 3.05

  • Moved father buy and sell engram items of NPCTrader to currency mod
  • show inventory slots -> to make S+ resource puller work again -> All tables
  • Enabled Blueprints to become custom blueprint notes -> CustomTables
  • implement a gus.ini option for comma separated values for the linked player IDs (implant ids) -> to check admin state, CustomTables
  • If blueprint item is bought, it now gets the blueprint state reapplied -> CustomTables
  • changed check logic of duplicates to check either blueprints or actual items -> CustomTables
  • it now writes it into the blueprint description if it's a blueprint or not -> CustomTables
  • Pure Class default Object node testing for custom icons -> custom icons do not work!
  • can now also sell blueprints when setted up in CustomSellTable
  • moved custom blueprint icons to currency mod