ARK: Survival Evolved

ARK: Survival Evolved

Capitalism NPC Trader [OPEN SOURCE] (Discontinued)
Zobrazuje se 61–66 z 66 položek
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Aktualizace: 20. bře. 2017 v 9.21

  • fixed issue with custom blueprints of CustomTable not beeing restored correctly

Aktualizace: 18. bře. 2017 v 16.36

  • performed major code refactoring and hierarchy restructuring, see currency mod patch notes for more details

Aktualizace: 10. bře. 2017 v 7.56

  • reworked table unlocking mechanism
  • resolved Billboards multicasting/replication issue, that resulted in not showing current prices of nearest table

Aktualizace: 8. bře. 2017 v 6.57

  • recompiled source against father classes of currency mod

Aktualizace: 1. bře. 2017 v 17.34

  • Added renaming option
  • adjusted item recognition for SellTables

Aktualizace: 27. úno. 2017 v 12.15

New features
  • reduced source code by ~ 90% - got rid of all copy waste, due to centralizing code into father class and function libs
  • added pickup delay of 1 sec to each table
  • improved quantity input widget, now it not only commits on pressing accept, but also on hitting enter + better validation
  • added a completely new type of table, the CustomBuyTable and CustomSellTable
  • moved all Billboards from PropsTable to this mod package, cause Billboards now get their prices from the nearest table of it's kind
  • got rid of Linux part of this mod since even my Test-Linux-Server does only use the Windows branch... this reduced the size by half
  • added new AntiFraud system, to prevent fraud against the license of this mod
  • finalized phase 2 of implementing TradeLog statistics

New items
  • Wool
  • Human Hair
  • Element (deactivated per default)
  • Mutton
  • Bio Toxin
  • BaryonyxEgg
  • PegomastaxEgg
  • TherizinoEgg
  • TroodonEgg

Bug fixes and other changes
  • completely replaced item recognition logic, now most of the stacking mods should be compatible, as long as the stack mod creator didn't screw up the core resource name
  • changed logic for force unlock table if wildcards offline raid protection is active (experimental)