Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Tech Tree
Viser 1-10 af 11 forekomster
< 1  2 >
Opdatering: 14. juni 2020 kl. 14:32

Version 3.3
- Fixed: Square Rigging no longer hanging, it is a prereq for Steam Power.
- Changed: To balance the above extra connection, one was also added to Sanitation and Economics.
- Changed: An additional connection for Military Engineering, Metal Casting, and Siege Tactics. This makes slightly harder to progress via a domination path and allows a bit more time for others to up their defenses.

Opdatering: 15. juli 2019 kl. 5:03

Version 3.2
- Fixed: (GS only) Mass Production is no longer a leaf - restored the vanilla connection to Industrialization.

Opdatering: 24. juni 2019 kl. 6:35

Version 3.1
- Updated for June 2019 Patch: Adjustments to Stirrups and Chemistry.
- Changed: The AffectsSavedGames flag is now set to 1 to better support MP games.

Opdatering: 15. feb. 2019 kl. 17:51

Version 3.0
- Updated for Gathering Storm.
- Removed new placement for Tier1 governments due to an issue with missing Diplo policies when going first for Classical Republic.

Opdatering: 2. jan. 2019 kl. 7:17

Version 2.4
- Civics Tree has additional dependencies to limit beelining a bit more and achieve better balance.
- Added an optional placement for some governments (see screenshot). This is disabled by default.

Opdatering: 19. okt. 2017 kl. 18:12

Version 2.3 Updated for Fall 2017 Patch

Opdatering: 11. apr. 2017 kl. 6:22

Version 2.2 Barbarians get free techs again

Opdatering: 10. mar. 2017 kl. 13:34

Version 2.1.1
Minor change: brought back Ballistics as prereq for Rifling - needed for Information Era techs to include Ballistics.

Opdatering: 26. feb. 2017 kl. 2:32

Version 2.1 - Includes changes to Civic Tree (12 additional dependencies added)

Opdatering: 25. feb. 2017 kl. 12:35

Version 2 - updated for Summer 2017 patch