Tabletop Simulator

Tabletop Simulator

Automated Blackjack
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Uppdatering: 12 nov, 2018 @ 8:12

Changelog

* Fixed an issue with double payouts
* Fixed an error related to Berserk Games killing backwards compatiblity. Thanks for that. At least they implemented a fundamental Lua feature a year after it was requested...

Uppdatering: 23 dec, 2017 @ 9:30

Changelog

• Chips are now unlocked as expected when Cursed Deck minigame ends and a player has no cards.
• Hand value display is now updated as expected during the Cursed Deck minigame if the player has no cards.

Uppdatering: 23 dec, 2017 @ 9:06

Changelog

• Fixed an issue with the Cursed Deck minigame where non-bust hand's values would equal 0.
• Added host setting "Dealer's ace always counts as 1"
• Adjsuted pink and purple's table positions to improve symmetry

Uppdatering: 21 dec, 2017 @ 9:50

Changelog

• A new deck will now be drawn seamlessly if the current deck runs low on cards during a round.

Uppdatering: 20 dec, 2017 @ 5:22

Changelog

• Fixed an issue allowing players to swap hands when bust during the Cursed Deck minigame.
• Fixed an issue where players could redraw during the Cursed Deck minigame if they drew a Cracked Skull as their first card.
• Fixed an issue preventing Cursed Deck from ending gracefully if a promoted user hits End Round
• It is no longer possible for players to have more than 3 cards in the Cursed Deck minigame by abusing swaps.

Uppdatering: 19 dec, 2017 @ 19:45

Changelog

• Fixed an issue with clearing prestige during bankrupt.
• Fixed an issue with third-party clears during bankrupt and prestige.
• A notification is now displayed whena powerup fails to activate due to an active minigame.
• Added additional hooks for minigames: `blackjackCountCards`, `blackjackDisplayResult`, `blackjackCanUsePowerup`, `blackjackEndRound`. See default minigames for usage.
• Minigame "Higher or Lower" now displays the latest card value as expected with 5 or more cards.
• Royal tokens, reward tokens, and random powerup draws can now be used during minigames.
• Added Cursed Deck minigame.

Uppdatering: 17 dec, 2017 @ 13:58

Changelog

• Added onBlackjackDestroyItems event for third-party items to destroy items on prestige or bankruptcy.
Example usage:

function onBlackjackDestroyItems(data) if data.destroyPowerups then destroyObject(self) end end

Uppdatering: 13 dec, 2017 @ 17:25

Changelog

• Changed scripting zone positions slightly to prevent an issue where a powerup could be used on two zones at once.
• Fixed an issue preventing the dealer from revealing their second card when forced to redraw their hand.
• Fixed an issue preventing a player from flipping their cards during Reject a Card bonus when they swap hands with the dealer.

Uppdatering: 12 dec, 2017 @ 12:03

Changelog

• Clone powerups can now be used as expected when you have a special hand, eg Blackjack.
• Fixed an issue with Swap and Clone powerups during Reject a card bonus.
• Promoted users can now flip other player's cards with the flip button.
• Fixed the dealer's second card floating slightly after being flipped face-up.
• Fixed an issue with autosave caused by true==false. Blame TTS developers.

Uppdatering: 12 dec, 2017 @ 7:38

Changelog

• Fixed an issue with bankrupt and prestige butons.