Audiosurf 2

Audiosurf 2

Nixel's Mix
Viser 11-20 af 30 forekomster
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Opdatering: 28. maj 2017 kl. 14:46

Fixed an issue with bloom showing up, and added a new color scheme (Hotline Skin).

Opdatering: 6. maj 2017 kl. 12:38

Added two new color schemes (Lime and Cyan), tweaked some existing color schemes, and made various small optimizations. Load times might be slightly better now!

Opdatering: 18. apr. 2017 kl. 15:42

Made some small changes to the lane dividers, the render distance, and the ship, and removed some unnessesary code (might speed up load times).

Opdatering: 16. apr. 2017 kl. 14:19

Added the Printer Ink color scheme (Cyan, Yellow, Magenta), tweaked the ring shader to fix an issue with the puzzle grid, tweaked the position of the ship, removed hit flashes from missed blocks, and made the in-game preview image clearer (it's now quadruple the resolution it used to be).

Opdatering: 11. apr. 2017 kl. 8:56

Changed the lanes and made the rings slightly smaller.

Opdatering: 10. apr. 2017 kl. 17:30

Added the magenta theme and the brown theme, and made a bunch of changes to the lane dividers.

Again, there's more to this update, but nothing major enough to be documented.

Opdatering: 8. apr. 2017 kl. 17:48

Added four new themes: AS2 Logo (which is based on the game's full-size logo), Sandstorm Skin theme (which is based on the Early-Access skin Sandstorm), Fire (which is just a pretty red, orange and yellow skin), and Sea (which is just a pretty blue skin).

Various other small tweaks, that I'll let you discover for yourself!

Opdatering: 6. apr. 2017 kl. 11:27

Changed the Grey Block and Power Pellet models to be higher quality, and to match eachother better, and added the palette number & name to the skin developer mode text.

Big thanks to Classified for help and suggestions for this update!

Opdatering: 5. apr. 2017 kl. 7:03

Various small tweaks and fixes, and a large overhaul to the Olympic Medal skin.

Opdatering: 29. mar. 2017 kl. 9:53

Added AS-Portal skin palette (with minor changes), and fixed the height of greys and powerpellets to be the same as color blocks.