Wallpaper Engine
Customizable Rainbow Visualizer Lines
Εμφάνιση 1-10 από 27 καταχωρίσεις
< 1  2  3 >
Ενημέρωση: 21 Ιαν 2018 στις 23:14

Ενημέρωση: 13 Αυγ 2017 στις 22:37

Ενημέρωση: 13 Αυγ 2017 στις 0:14

MINOR:

- Replaced .gif with animated .webp variant

Ενημέρωση: 12 Αυγ 2017 στις 13:33

MINOR:

- Replaced preview image with animated .gif variant

Ενημέρωση: 19 Ιουν 2017 στις 22:29

CHANGED:
- The way ''glow'' is rendered for the visualizer. It's not calculated per bar anymore, but for the visualizer as a whole. This will result in a more ''smoothed out'' glow for the visualizer, but also means that very thin bars distanced from eachother won't appear to have a glow.

This should result in a major performance increase while glow is enabled, and larger glows should be able to achieve without major performance loss :)

Ενημέρωση: 18 Ιουν 2017 στις 0:44

FIXED :
- Wallpaper used to have a reference to an online script. this reference has been removed. This would cause the Wallpaper to fail loading when it was started for the first time without internet connection.

( I thought I had already fixed that a long time ago, my bad )

Ενημέρωση: 15 Ιουν 2017 στις 22:36

CHANGE:
- Confetti now works differently ( movement speed is depending on 'bass-level' )
- Confetti bursts can be configured ( how many should spawn at once, and what the time-out between bursts should be
- Disable Confetti while in Idle state has been added

- Allmost all slider values are now editable! This means you have complete freedom to enter a value of your choice! Go nuts! but beware, if you for example spawn 1000 confetti flakes at a time, the wallpaper will not perform -- lol
( with great power comes great responsibility )

Ενημέρωση: 14 Ιουν 2017 στις 8:10

FIXED :
- A bug where confetti rotation would always be enabled on start-up, even if it was disabled

Ενημέρωση: 6 Ιουν 2017 στις 10:20

ADDED:
- Timeout can be set before the idle animation kicks in ( 0 - 30 seconds )
- Movement speed of the idle animation can be adjusted ( 10 - 200% speed )

FIXED:
- Wallpaper should now properly pauze when Wallpaper Engine pauzes it
==> Thanks to Biohazard ( developer of Wallpaper Engine )

This will significantly reduce the CPU load of the wallpaper when using a fullscreen application
( ~0,2% CPU -- instead of ~15% as it used to!! )

Ενημέρωση: 5 Ιουν 2017 στις 10:45

ADDED :
- Shift Left-To-Right ( instead of Right-To-Left )

When rotating rainbow colours has been set to true, you can choose the direction of the flow