Awesomenauts

Awesomenauts

Moonrush V2
Showing 11-20 of 30 entries
< 1  2  3 >
Update: 20 Feb, 2017 @ 6:02pm

- Added sound + particle effect to crusher when it crushes

Update: 17 Feb, 2017 @ 9:01am

- Added thumbnail

Update: 17 Feb, 2017 @ 9:01am

Update: 15 Feb, 2017 @ 6:15am

-Creep spawn now is standard compared to other maps

Update: 14 Feb, 2017 @ 12:51pm

Update: 13 Feb, 2017 @ 4:33pm

- Crusher cooldown time changed from 25s to 20s.
- Hide area is further away from turrets.

Update: 12 Feb, 2017 @ 11:13am

- Crusher cooldown time changed from 10s to 25s
- Buttons no longer flash. This gave the impression that the crusher is "ready to fire" which isn't always the case.

Update: 11 Feb, 2017 @ 12:32pm

- Fixed left obstacle texture sometimes not appearing between back red turrets [hopefully].
- Improved AI in the creep area. They are still a lot braver than I would be in that area so it is something I want to improve further.
- Increased variation in the graphics of the hide area. If procedural hide area graphics are implemented I will likely switch to these.

Update: 11 Feb, 2017 @ 5:12am

- Bottom turrets now have more health the the top turrets

Update: 10 Feb, 2017 @ 5:07pm

- Improved visual and audio feedback of crushers. Should be easier to learn how it works now.
- Added button texture for the crusher.
- AI now has knowledge of the crusher. Whether or not they care is a different story.
- AI has better top lane above turret pathing and should utilise all health packs (center and top health packs were previously not marked).